• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

KF-Claustrophobia Beta 1

d3no

FNG / Fresh Meat
Feb 14, 2010
44
0
0
Croatia
First of all, hello to everyone, I'm new to the forums but not so new to the game :)

"This is my first map. I've been working previosly on Source Hammer Editor and this is my first attempt at UnrealEd. The style, environment and music on the map are inspired by Silent Hill otherworld. It is still work in progress, in early beta testing stages. The download link is posted, test it out and give me some feedback. Post suggestions, bugs, tips on improvement and others. Hope you enjoy the map. Cheers! ;)"

The download has been removed. Beta 2 coming a.s.a.p.

Map Name: KF-Claustrophobia
Beta Number: 1
Playable: Yes
Download link: N/A at this time

Screenshots of the upcoming Beta 2:



 
Last edited:

J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
0
Lol I like it. If its related to Silent Hill then Im down. The siren during trader time is awesome. Youve got the wheel chairs, the classrooms and the bottomless floor feel going so Id keep going in that direction. If it were me, Id get rid of the office looking rooms and go full out with the dark gritty look all around.
 

J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
0
Just had a quick look at it in the editor. You may want to play around with the zone fog settings as it seems to be creating bsp errors. Also you have two zone infos in the same zone, I dont know how conflicting that can be but some of these other guys may be able to tell you.
 

d3no

FNG / Fresh Meat
Feb 14, 2010
44
0
0
Croatia
Thank you for the feedback! :)
Yes, I was thinking of removing the starting room, and maybe make it like the rest. I'm aware of the fog glitches, bugs, stuff.. Am currently working on it and yeah, I've already removed the other zone info.
One question though. Since I'm new to the unreal editor, when I was placing random weapon spawns, I accidently placed some "invisible" actor, which, when you pass over, it says "Picked up a weapon" And since I can't see it, I can't delete it. Any suggestions? :confused:

Thank you again for the feedback, it means a lot to me ;)
 

J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
0
After looking at it in the editor, I believe theres only 1. Inventory Spot 12. What I like to do, (since you cant see it in any viewport) is make sure Im in the 3d viewport, go to edit / search for actors. I went through the inventory list clicking once on the name and then once in the 3d viewport as it took me to the exact location of the actor. Then if it is the actor your trying to delete, simply hit delete. Do another search and it should be gone.
 

d3no

FNG / Fresh Meat
Feb 14, 2010
44
0
0
Croatia
Thank you very much, that helped ;). I've remade the starting room and added a few more rooms. So "Beta 2" should be out next week, along with new screenshots and hopefully a video.
 

J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
0
glad to see someones using the 1.0 content i ported over to retail. your welcome.

You truly felt the need to post this comment?

Let me see if my understanding is correct. Guy makes map. Guy uploads map looking for tips. So instead of gaining info, he is supposed to thank you for using a texture that was automatically included in a texture pack in the sdk?
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,443
128
0
Pacific Northwest
You truly felt the need to post this comment?

Let me see if my understanding is correct. Guy makes map. Guy uploads map looking for tips. So instead of gaining info, he is supposed to thank you for using a texture that was automatically included in a texture pack in the sdk?
the textures werent included in the SDK. i had to port them from the mod along with many other things that people can now use (most dont have a copy of KF 1.0). im not asking for a medal or anything, just a simple thanks to dex for putting in the work to transfer this stuff over for everyone.

as for advice, add more spawns, use sheets for zone portals instead of rectangles. the map needs more zoning. also the room with the fleshpound head on the table has some pathing issues (paths not connecting). same as the room with the school desks. also pathing issues in the hallway with the gate for flooring.

PS: im going to be porting even more stuff over for people to use. as i said earlier, im glad to see people using it.
 
Last edited:

d3no

FNG / Fresh Meat
Feb 14, 2010
44
0
0
Croatia
Well thank you dex for the textures, and I've been working a lot on fixing everything, thanks for the tips. I'll be releasing a newer version soon ;)
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,443
128
0
Pacific Northwest
Well thank you dex for the textures, and I've been working a lot on fixing everything, thanks for the tips. I'll be releasing a newer version soon ;)
np, i like that gate also :D

what you mostly need to focus on is the pathing. the layout is good. has a few deadends but i kinda like a map with some deadends - the zombies need some help now and then when ppl are kiting.
 

d3no

FNG / Fresh Meat
Feb 14, 2010
44
0
0
Croatia
Hehe, well I've added a few new rooms, changed some textures and J.D. helped me out a lot with lightning and zones, currently I'm working on paths and fixing some BSP errors. After that's done, I'll upload it.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,443
128
0
Pacific Northwest
Hehe, well I've added a few new rooms, changed some textures and J.D. helped me out a lot with lightning and zones, currently I'm working on paths and fixing some BSP errors. After that's done, I'll upload it.
i noticed a hallway with a additive brush in the middle of it, secret room?? i couldnt find a way to get on the other side
 

d3no

FNG / Fresh Meat
Feb 14, 2010
44
0
0
Croatia
i noticed a hallway with a additive brush in the middle of it, secret room?? i couldnt find a way to get on the other side
Err :confused: Which hallway? And um, no, no secret rooms or anything, but good idea, I might make one :)
 

d3no

FNG / Fresh Meat
Feb 14, 2010
44
0
0
Croatia
Naw, no secret there, it's the same hallway, it was a little too long, and I didn't bother cutting it cause it doesn't impact the looks or gameplay.