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Beta Map kf-bd-rats

Falidell

Grizzled Veteran
May 22, 2009
645
78
34
Mesa,Az,USA
I'ma finish this level now just for you Z-MAN =D I've neglected it for far to long. :)
c2 is up
NOW WHITELISTED


LINK: filefront

Code:
changes:
-fixed a few collision errors
-removed m32 from shop and added m72
-fixed some small ai pathing errors
-modified zombievolume spawn delays. so zombies spawn all around you
 instead of spawning in one or 2 large groups.
-added jungle noises: birds, crickets, etc.
-changed up some lighting. for performance and looks.
-made the pond bigger and changed the surface texture compression,
 so it looks much much nicer now. 
-added extra ferns and other optional detail.
-changed one of the terrain layers texture material type from default to dirt(only changes sound and effects)
-tweaked sound doppler settings
-tweaked area sound effects. modified version of the cave_effect
-other stuffs that no-one cares about :P


EXTRA INFO
Code:
 all my levels feature mild to heavy use of detail settings
so if your computer is having issues please set your world detail settings
to medium or low.

also with this particular level you'll want to have projectors
and dynamic lights OFF if you don't have a good computer

for example playing solo for me with everything on high with a nvidea 8600 512mb
this level runs about 50fps average but with heavy fighting or lots of zombies it goes
down to around 20fps.
playable but yea.. just a heads up.

also for better effect:
have your sound settings like this
Effects:---------
Music  :----
Voice  :---------------------



SCREENS:
rats_b4_teaser1.jpg

rats_b4_teaser2.jpg
 
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what do you have in mind?

Dunno, look at that 2nd pic. see how open everything is? and then from that second pic, its all just a plank and stairs. If your showing off your map,, that pic tells me the whole lvl. an open cave, with planks that you can walk on

Needs more than just that, just looks boring, no excitement.

Ideas,

Inside Cabin that a hermit built

A small under ground lake

Boxes, maybe a place where pirates buried treasure

Stuff like that :D
 
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well that 2nd pick makes the area look big and open but really it's quite small...

but i do like the ideas of boxes and chests... also i did add a pond but it looks crappy so i'm gona make it bigger and much better looking later on.. atm i'm focusing on gameplay and technical issues.. fixed a bunch thus far. b2 is now out give it a shot you'll see what i mean. also i think i'm going to have to redo the entire trader.. at the time it seemed cool but now i think it's kinda stupid :p
 
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yea you can make like a small path that leads down to an open cavern, where there is a huge lake, and a boat floating out in the middle

Like the hole sub cavern is a lake or something

OH OH and the trader is in the boat in the lake.

Then have the trader and the boat be a mover, and when the trader period comes, the boat moves to the shore, so players can buy stuff from the trader lolololol
 
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o shoot thats a fantastic idea!!! lol i love it :p but forsure man you gota at least try my level out i updated the linkage with the b2 version. b1 had a bit too many issues for my comfort so i removed it.

Ill try it later tonight, im in the process of creating an Epic Cenematic event for this mission map. :D

Add me on steam if you want to

Pm me for Steam id
 
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i'ma finsih this level just for you Z-MAN :D
i'ma have an update in a day or so

let me know what you want in it if anything your a dedicated fan of this level so i'll do somethin for ya :)

Oh... thanks man.:eek:
Nice guy.

This is excite battle map.
The update is waited for. :D

I think ...;)
There is a dead space.
It is better when there are some objects.
Spawn death hole ?
Ladder or jump?

We go to Hell.:cool:
 

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