Anyone on here play UFO: Extraterrestrials with Bman mod? I heard the vanilla game is terrible but with the mod it's really good.
I've played only vanilla UFO: Extraterrestrials, but I can't say that it was bad. I purchased it soon after it was released and it must have been a bit buggy, because the progress stuck at one point. Then some months later I realised I lost my copy somewhere, possibly after one of great spring cleaning activities, so I've never really finished the game. All I can say about this clone of X-Com is that it was the closest to the original amongst other productions like UFO: Aftermath/Aftershock/Afterlight, thus it was the best since Microprose times. The only minus of the ET was the lack of destructible terrain and the lack of randomness in maps. And those two things were the greatest pluses of the original version.
Silent Storm and Sentinels are two of my favorite games of all time but for some reason I just could never get into JA2, I think the lack of a destructible environment didn't help (i.e. blind firing at a sound contact through the floor of the attic, blasting a guy away who was peeking his head through the main door below you). Or just shooting a hole through a wall from outside with an MG and then having another character toss a grenade through. It just felt way more "alive" to me than JA2's combat.
Coming from that to JA2's combat felt pretty bland. I also preferred Silent Storm's leveling up perk system to JA2's strictly by the numbers system.
But speaking of JA2, it has destructible environment. You can blow a lot of walls or doors using mortars and by planting explosives, plus there's a chance for bullets penetrate trees and other stuff. Sure it can't compete with Silent Storm engine, but it does pretty well for a 2D game.
If you feel JA2 combat bland, you should really try 1.13 mod (
http://ja2v113.pbworks.com/w/page/4218338/Features) if you haven't already. It enhances gameplay and tactics A LOT. It adds suppresion fire mechanics, aggresive AI behaviour (AI gets a general overhaul in both tactical and strategic modes), weather effects, weapon modifications. It completely changes the game. I highly recommend it.
Are there any other games out the closer to SS's style or am I just out of luck? (at least until the new X-com game comes out which seems pretty similar in a lot of ways) (and ya I have Hammer & Sickle)
Unfortunatelly I can't think of any other games similar to Silent Storm, although I've heard that one of JA3 will (or would? I'm not sure if the project wasn't abandoned) use the engine. And it is sad. If only SStorm developers walked a different route and instead of concentrating their efforts on introducing a story to a tactical game they focused on making it purely tactical and historical (=no dialogues, no Panzerkleins, just focus on combat+some background strategy-level management) like X-Com is, with completely random maps, and they documented the map editor properly, they would have succeed in making their title one of the most memorable in history of tactical games.
so not a proper sequel of brigade e5/7.62 i see...
too bad i really liked both.
Not only you. I really liked Brigade E5 (although wasn't able to lay my hands on 7.62 yet). In my opinion it's one of the most underestimated tactical combat games, possibly because it needs polish and greater budget. It has the best Real Time with Pause tactical mechanism (with corner shooting and stuff) I've seen, along with an
absolutely marvellous adrenaline and stamina systems and the greatest amount of weapon modifications (as well as their perfectly detailed hi-res textures and their visual feedback on weapon models in game[!]) amongst all RTwP tactical games. Too bad E5 suffers from poor AI and is quite bugged. If only Apeiron had more cash when developing the game...
PS. Guys, sorry for grammar mistakes. I have a few cans of beer flowing in my veins.