Any servers running this at this point? We ran it back when the 5.SS actually had a server. It was somewhat flawed but was definitely a step in the right direction. Would be fantastic if a mod team took this on as part of their mod and improved it further (assuming this is possible given access to source code, etc..)
RO is currently missing three major things that would make the experience more immersive: more realistic weapon switching delay, more realistic vehicle position switching and exiting delay, and bullet penetration. Bullet penetration would completely change the complection of combined arms combat. Tanks would stand a better chance against fausters, MGs would be much more feared.
This mutator seems to have died so I guess I'll just have to lobby hard for its inclusion in TWI's next game
Ah RO's penetration.. Never introduced by the original devs because of the bad hack(s) Ramm used in the projectile spawning. Never supported by the devs because of... what.. ego?PenetrationScale=0.08 //general scaling factor for the projectile penetration depth
DistortionScale=0.4 //general scaling factor for the possible flight path distortion a projectile suffers while penetrating
someone can explane this scale factor ?
i dont understand exactly that this thing change.
1.0 all projectile penetrates object ?The first determines how much a projectile penetrates an object, relatively.
1.0 all flight path without deviation, right?The second is a scaling factor for how much a projectile suffers from possible deviation in it's flight path. I.e a wall can change the flight path of a round some.