As described on the Ideas and Suggestions thread already...
INF style projectile penetration mutator now available.
A playable version is made available here:
http://infiltration.sentrystudios.net/RO/INFPenetration.zip
ServerAdmins can edit the included ini file if needed. The variables should explain themselves actually:
[INFPenetration.INFPenetrationMut]
bDebugDamageMessage=False //debug damage messages will be send to you if you hit someone
WhipColRadius=25.0 // the new size of the problematic whipattachment
WhipColHeight=60.0
[INFPenetration.INFBullet]
bDebugMode=False //debug displays a lot of messages around the projectile penetration
bDebugROBallistics=False //RO debugmode, displays arrows at the hitlocations for debugging the projectiles flight paths
PenetrationScale=0.08 //general scaling factor for the projectile penetration depth
DistortionScale=0.4 //general scaling factor for the possible flight path distortion a projectile suffers while penetrating
[INFPenetration.INFClientBullet] and [INFPenetration.INFServerBullet]
...same values as INFBullet... if you change the above, change these too
For those interested in the sources:
http://infiltration.sentrystudios.net/RO/INFPenetration_classes.zip
For the case you wonder why some projectiles still will not hurt players that sit directly behind a wall.... read here.
INF style projectile penetration mutator now available.
A playable version is made available here:
http://infiltration.sentrystudios.net/RO/INFPenetration.zip
ServerAdmins can edit the included ini file if needed. The variables should explain themselves actually:
[INFPenetration.INFPenetrationMut]
bDebugDamageMessage=False //debug damage messages will be send to you if you hit someone
WhipColRadius=25.0 // the new size of the problematic whipattachment
WhipColHeight=60.0
[INFPenetration.INFBullet]
bDebugMode=False //debug displays a lot of messages around the projectile penetration
bDebugROBallistics=False //RO debugmode, displays arrows at the hitlocations for debugging the projectiles flight paths
PenetrationScale=0.08 //general scaling factor for the projectile penetration depth
DistortionScale=0.4 //general scaling factor for the possible flight path distortion a projectile suffers while penetrating
[INFPenetration.INFClientBullet] and [INFPenetration.INFServerBullet]
...same values as INFBullet... if you change the above, change these too
For those interested in the sources:
http://infiltration.sentrystudios.net/RO/INFPenetration_classes.zip
For the case you wonder why some projectiles still will not hurt players that sit directly behind a wall.... read here.