Soldiers never ever ever EVER shoot to miss.
The reason most shots are hits, hoss, is because we're fighting at less than 50m, more often than not. The reason so many shots are wasted in real wars is because you can't see your enemy to shoot him. You have to keep his head down with suppressing fire.
Soldiers never ever ever EVER shoot to miss. Suppressing fire isn't shoot to miss. You're shooting at where the gunfire is. You can't see what you're shooting at, but if anything makes itself obvious you draw a bead on it and shoot it.
If I was in combat, and I was being shot at, I would understand that I wanted to go home more than I wanted to be merciful. It's them or you.
You're very demeaning in your response towards people you don't agree with. And your statements are either furtively or blatantly incorrect. Go do some reading before misinformation completely subdues your head.
Has little to do with being the "rawest of recruits" and absolutely nothing with what you can or can not understand. It's just a fact the army noticed and tried to work against since then. By the end of the Vietnam war the adapted training payed off in this regard. Still a factor, but not as much as before. E.g. in ww2.And where is there misinformation in my post? I can understand the rawest of recruits subconsciously not wanting to shoot
Exactly. Now you get it. As I said, we can't simulate these factors accurately. Whence the need for a more abstract compensation, as suggested., but having our character jerk our aim off-target to simulate this would be a very bad game mechanic.
This will address both the realistic aspect of the game and will also fix the game's firefights which right now do not exist.
I don't know if anyone's been to the army here, but even with a modern M4 and a good scope it's very difficult to nail your target perfectly (I'm not talking about Spec Ops, yes?), especially when you're in the middle of a firefight, stuff blowing around you and your friends are dying... It's outrageous that a WW2 simple soldier with a rifle nails me straight through the head when I'm in cover from a kilometer away, when all he did was spot me thanks to the razor sharp graphics today's resolution and graphics offer, and just aiming at me. Nothing else, wind, the skill of the shooter, shaky hands, nothing matters, I'm dead.
Please don't forget that in WW2 soldiers weren't as well trained as they are today, rifles weren't half as accurate as they are today, and weapon jams and different failures were a common sight on the battlefield.
I think that drastically reducing the accuracy of normal soldiers, and only making them really accurate when they press aim + shift (and even then, reduce the accuracy) will improve the game and fix the current inability to enjoy a long lasting realistic fire fight because right now the moment you spot an enemy means whether he's dead, or you are.
If accuracy will be reduced, you'll both dive into covers and shoot at each other, doing your best combined with your skill in the game to kill your opponent, which also opens a whole new door to flanking and givesa new meaning and importance to reinforcements. Obviously officers should have much better aim and accuracy than the other soldiers, and a marksman shouldn't lose accuracy.
I can see in my mind how this game could be awesome, two sides firing at each other, some flanking, others push with suppressing fire trying to win the fire fight, instead of just always camping and picking off your opponents one by one without any feeling of an actual battlefield, just luck, the hope you won't be spotted and a good camping spot. Please listen to my idea, I honestly believe it can change the game and push it into a much better direction!
Has little to do with being the "rawest of recruits" and absolutely nothing with what you can or can not understand. It's just a fact the army noticed and tried to work against since then. By the end of the Vietnam war the adapted training payed off in this regard. Still a factor, but not as much as before. E.g. in ww2.
Also, I already said individual factors aren't important so even if you do refuse to accept facts about one or more of them: We have none in RO2!
And no, suppression is not just a handy but purely accidental side effect of trying to kill people but failing to hit them, it is also a viable tactic in and of itself. E.g. you can sporadically fire at a street corner to let enemy troops there know they can't possible pass here or you will mow them down.
Exactly. Now you get it. As I said, we can't simulate these factors accurately. Whence the need for a more abstract compensation, as suggested.
I also feel that they should make weapons less accurate (as long as there is no artificial cone of fire or anything like that). However, if they make it harder to just aim+fire quickly, they also need to make aiming your rifle for a long time tire your arms and increase sway, otherwise the game will just be a camp fest.
The reason most shots are hits, hoss, is because we're fighting at less than 50m, more often than not. The reason so many shots are wasted in real wars is because you can't see your enemy to shoot him. You have to keep his head down with suppressing fire.
Soldiers never ever ever EVER shoot to miss. Suppressing fire isn't shoot to miss. You're shooting at where the gunfire is. You can't see what you're shooting at, but if anything makes itself obvious you draw a bead on it and shoot it.
If I was in combat, and I was being shot at, I would understand that I wanted to go home more than I wanted to be merciful. It's them or you.
There -is- weapon sway. Plenty to throw off shots that would be suitably difficult in real life (> 100m). However, within 100m, even the most starving, frozen, sickly soldier should be able to hit with more than reasonable accuracy. These are -rifles- we're talking about here. 100m is a very short distance compared to what they're capable of. It's just that there aren't that many distances greater than 100m present in the game, so it feels like a snipe fest.
This has a very elitist feel to it, it comes off pompous like, "oh well hoity toity, listen here junior." I'm not offended by it, just making an observation in hopes that we can discuss in a gentlemanly manner.
Judging by your other posts, you have never been in a combat situation. Therefore you cannot possibly understand what those soldiers go through.
Again, you're assuming here that you can understand battle situations. If you have a specific source of a man that said something to the likes of, "I hadn't eaten for several days, my arms were freezing, and I was developing a fever, but I still dropped that commie at around 120m." Then I will retract my statement.
I highlight these areas because they are the most readily available. I have nothing against you, nor do I wish to become involved in a "flame war." I just want you to be aware of how you're coming across to myself, and other forum-goers. Because right now it feels disrespectful towards veterans that you assume you can do what they have done. If that were true, you should be in the military and not on here.
Have you? I may not have been in a combat situation, but most of my family and family friends are or at one point were active duty military, and I've always loved listening to them share their stories. My great grandfather stormed the beaches of Normandy, my grandfather served in the Korean war, my father served in Operation Desert Storm, and I've met a great many good family friends that were more than happy to share war stories with me.
Again, I've not claimed the things you have, so I need not provide a substance to something I've not done.Again, do you have direct combat experience or training? Where are your documents stating that "I was so frozen, ill, and starving that I couldn't hit the Germans inside of 50m"? You're more than happy to call me out for my combat inexperience, yet you fail to provide any support for your counterpoints. Forgive me for being less than enthused by the concept of throwing out my first-hand psudo-combat experience and my secondhand knowledge of combat just because some anon over the internet said I was wrong.
This is not about who is right or wrong, it's about respect towards veterans. Nor have I made any of the claims you have, but I feel I am being trolled, and as such I will not respond to your attempts further.You say I'm disrespectful, yet you make the same claims. So far, you're the only one making a big deal about my tone. Finally, if you can't have a simple debate without it dissolving into a flame war, you need to consider the fact that you might be wrong. If your only defense is ad hom attacks, you might need to rethink your stance as you obviously don't have anything solid to stand on.
+1. I also still can't understand how people expect WW2 rifles to be 100% accurate, and ignore the human factor, it's just absurd... (I'm not saying sway the weapon all over the screen, but a little regard for human behavior and body limitations please!
I have not claimed to understand what they have gone through, so your point is moot. I've regurgitated information received from interviews and readings, but that's hardly applicable.
Again, I've not claimed the things you have, so I need not provide a substance to something I've not done.
This is not about who is right or wrong, it's about respect towards veterans. Nor have I made any of the claims you have, but I feel I am being trolled, and as such I will not respond to your attempts further.
Exactly. I agree on all of your points, and I expand on your concepts if you keep reading this entire post (please do). The snipey-ness of the game and mishmash of individual elements that don't come together effectively really damages gameplay. In RO2, unlike RO1, there ARE NO FIREFIGHTS. It's either you miss or you hit, and chances are, if you're getting the first shot, you always hit.The problem is, almost every shot (or burst, depending on the weapon) that isn't purposely wasted in RO2 is a hit! This has nothing at all to do with how wars were fought!
How come though, if RO2 depicts weapons just as hobbyists know them from the range?
RO2 isn't a shooting-range simulator so we can't just outright ignore how actual battles were fought in favor of having a perfect simulation of how weapons behave at the range.
What contributes to the enormous waste of ammo per kill? Loads of factors. Wasteful MGs, suppression, firing at suspected enemy position where no one actually sat, ... Believe it or not, soldiers also actually aimed to miss, subconsciously! Which is why soldiers were later trained to shoot at man-shaped targets, because it reduces the inhibition to fire at people! And although it just reduces the inhibition this had a noticable, quantifiable effect!
Plus the often mentioned factors of being away from home and loved ones, sick, hungry, sleep deprived, under tremendous stress, cold,...
Doesn't really matter what the exact issues are as they affect everyone differently anyway (so don't nitpick this apart in quotes. It's besides the point) but in RO2 we have none of this. Which, regardless of what you think of individual factors, isn't enough.
What we have in RO2 is a state-of-the-art (but arguably still not pitch-perfect) simulation of weapons, but it's not at all a simulation of war!
The thing is, we can't accurately model the conditions the soldiers were in because they're at best way too complex to implement and usually impossible to implement.
What we can do, however paradoxical it may sound, is tilt the gameplay towards realism a bit by implementing certain "gamey" features, like, say, increased sway (not just extent, but speed as well) and strong, artificial suppression effects. Just for starters.
Some in this topic call this more realistic sway, accuracy and suppression, others call it exaggerated and "gamey", I call it both.
*words*
Churchhill. You quoted Churchhill. I can has cookie?
Regardless, there -are- firefights in this game. I have managed to hold off several enemies at once not because I am an uber 1337 player who gets all the kills, but because I play smart. I never pop out of the same spot of cover twice. As soon as the enemy starts pinging bullets off my location I relocate as opposed to trying to pop up, acquire a target, and shoot before they spot me. I shoot and scoot, stay mobile, and operate unpredictably for those on the receiving end of my fire. I'll pop up and kill one guy, then run to another window and pop up to kill his buddy while he's busy aiming at where I was.
Change your tactics guys, not the game. I've said it before, and I'll say it again. Unrealistic tactics won't work in an engine using realistic variables. Weapons in RO2 are comparable to their real life counterparts. Ergo, you have to use real life tactics while using them or going against them. If you don't, yes, it is reduced to whack-a-mole twitch shooting. If you play smart and change your tactics according to the new engine, as opposed to what worked in RO1 or whatever shooter you came from, you'll notice your performance significantly increase.
It's not that the game is broken. It's the way you're playing it that's broken. You can't get mad at tennis because the rules are different from ping pong.