Oh look, it's this thread again.
Bunch of RO1 fanboys *****ing and moaning about RO2. RO1 weapon sway was far too excessive. RO2 is much closer to reality.
Try holding a WWII rifle at a target @ 100m IRL and you notice the "sway" doesn't cover big area like in RO1. Set your sight at a target 100m away in RO2 and don't touch the mouse. You'll notice that the sight drifts around 1m*1m area, very similar to real life. I just tested this with my M39 Mosin Nagant (Finnish rifle) and I can easily hold the sights at similar or smaller area than RO2 soldier when standing unsupported. Personally I think that biggest shortcoming in games when it comes to modeling weapon handling is the lack of trigger pull. As long as our mouse buttons have nearly zero resistance and the press is absolutely instant it can't be modelled.
sure sure sure, but how long does it take to aim and make that shot?
From hip to ironsite- An RO2 solider could make it in 2-3 seconds.
At that range in reality, your looking at around 4-6 seconds.
FYI...sway in RO1 increased the longer you had ironsites up, If you constantly clicked in and out of ironsites you had virtually no sway.
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