I posted this in the suggestion forum thread and I thought I'd show it here too:
Awww yeahAnd I really would like to hear the RO:Ostfront realoading sounds in IOM, too . I like to hear how I push out my magazine and clips out off my ammo pouches, and more metallic "click click". This sounds are so great and it seems they are much more detailled than the current RO2 sounds.
Here we are with Moskeeto's finished texture
I'm also trying to make the muzzle flash a bit larger and brighter for this weapon.
I have a brief question about the death sounds. Are they all vanilla sounds or have you added some new ones? As rare as they are I still hear the gurgles and cries for mama (they're just less common and usually covered up by the gunfire) but in your mod I've heard some outright shrieking which I've never heard before. Was that in the original game or did you add that one? On the whole I love it though, mainly the fact the suppression works again. You don't really realize how much being a higher level reduces it.
Thanks for the input; those sounds you hear are in the game's files but they aren't used.
I just wish I knew why Tripwire removed so many of them.
Here are the links if anyone hasn't seen them already.
[url]https://www.youtube.com/watch?v=FQijsMoNKbk[/URL]
[url]https://www.youtube.com/watch?v=57mICfWeAVg[/URL]
The other day I actually listened to all the death sounds for Germans and Russians. It was downright depressing, even a little sickening at times. I just wish I knew why Tripwire removed so many of them.
My guess is...wait for it... for performance reasons.
The performance reason is the biggest bull**** ever. Why the people build a monster rigs if the devs limit their games? This ain't console crap, there's no limit on how powerful your hardware can be - give us the full experience when we set the options to Ultra. Thats why there is low normal high ultra, you know... The guys with less powerful PCs can play on normal or low.
The performance reason is the biggest bull**** ever. Why the people build a monster rigs if the devs limit their games? This ain't console crap, there's no limit on how powerful your hardware can be - give us the full experience when we set the options to Ultra. Thats why there is low normal high ultra, you know... The guys with less powerful PCs can play on normal or low.
I think it has more to do with how ****ty unreal engine is Im guessing if they didnt cut it no one would be able to run it. However, I agree it sucks.