Just thinking of how a bow might be implemented as far as interface goes. I'm not too interested in seeing things escalate to crazy Rambo-Legolas-slash multi-grenade-arrow nonsense so much as being able to see such a relatively complex-to-use weapon get as good and detailed a treatment as guns have received in this game.
(Apologies if this exact same thing has been brought up before, as it is a somewhat difficult thing to search for.)
...
You will automatically take out and nock an arrow when the bow is selected, your quiver is not empty, and you do not already have an arrow nocked.
Pressing and holding fire without the weapon raised would bring up the bow and draw. You will continue drawing the bow until you've reached its maximum or you let go. While you will naturally bring up the bow and look down the bow sight as you draw, you won't zoom in. Also, it's hard to time it so you get consistent force, though at maximum you will sacrifice a bit of control for more power.
Pressing the raise-sights button will cause you to bring up the bow and, without waiting for any player feedback, quickly draw the bow to a standard and not quite maximum distance. This will cause you to zoom in down the sights. In this state you move even slower than while drawing with the fire key alone. Hitting the raise-sights button again will undraw your bow and revert to a relaxed position. Hitting the fire button once you've drawn the bow this way, however, will cause you to instantly let go and shoot the arrow.
The arrow will, of course, have weight and move in a parabolic arc which will vary depending on the power put behind it. It may be subject to wind on some maps.
However you draw the bow, you will only be able to walk not run, and you will automatically undraw your bow and revert to a relaxed position if you crouch or jump or take a significant amount of damage.
Pressing altfire will cause you to undraw your bow (if drawn) and then switch between hunting and bodkin arrows. Hunting arrows do quite a bit of damage but have very little penetration; bodkins penetrate very well but do less damage on bodyshots than hunting arrows, while doing more damage on headshots. To be consistent with how ammo is treated for other KF weapons, you'll just have an abstract stock of 40 arrows and be assumed to have just enough of each type in your quiver to have used whatever you end up using.
...
It's not meant to be a "power" weapon, but one for very skilled sharpshooter players to challenge themselves and show off how good they really are.
(Apologies if this exact same thing has been brought up before, as it is a somewhat difficult thing to search for.)
...
You will automatically take out and nock an arrow when the bow is selected, your quiver is not empty, and you do not already have an arrow nocked.
Pressing and holding fire without the weapon raised would bring up the bow and draw. You will continue drawing the bow until you've reached its maximum or you let go. While you will naturally bring up the bow and look down the bow sight as you draw, you won't zoom in. Also, it's hard to time it so you get consistent force, though at maximum you will sacrifice a bit of control for more power.
Pressing the raise-sights button will cause you to bring up the bow and, without waiting for any player feedback, quickly draw the bow to a standard and not quite maximum distance. This will cause you to zoom in down the sights. In this state you move even slower than while drawing with the fire key alone. Hitting the raise-sights button again will undraw your bow and revert to a relaxed position. Hitting the fire button once you've drawn the bow this way, however, will cause you to instantly let go and shoot the arrow.
The arrow will, of course, have weight and move in a parabolic arc which will vary depending on the power put behind it. It may be subject to wind on some maps.
However you draw the bow, you will only be able to walk not run, and you will automatically undraw your bow and revert to a relaxed position if you crouch or jump or take a significant amount of damage.
Pressing altfire will cause you to undraw your bow (if drawn) and then switch between hunting and bodkin arrows. Hunting arrows do quite a bit of damage but have very little penetration; bodkins penetrate very well but do less damage on bodyshots than hunting arrows, while doing more damage on headshots. To be consistent with how ammo is treated for other KF weapons, you'll just have an abstract stock of 40 arrows and be assumed to have just enough of each type in your quiver to have used whatever you end up using.
...
It's not meant to be a "power" weapon, but one for very skilled sharpshooter players to challenge themselves and show off how good they really are.