Killing floor is one of the greatest games i've had the pleasure of playing, the intense action, the co-op gameplay, the stellar game mechanics, and of course the terrifying enemies. Years ago when it was released I grabbed it in a heartbeat; loved it. Now, I'd like to say my piece. I'm sure I'll be flamed non-stop. Many will simply disagree, even more however, will ignore this thread as one of the countless other "add more weapons/enemies" threads. This is more then that.
Killing floor needs some changes.
First- Variety. Killing floor has a ****-ton of weapons, but let's face it. For the most part every class has a natural progression.
Medic - medic gun (Like I said, most classes have progression)
Sharpshooter - 9mm, Handcannon, Lever action rifle, Crossbow, M14. (This is an example of how I'd like classes to be. Many weapons, and yet, you have a variety of ways to play the class.)
Support - Shotgun, Hunting shotgun, AA12
Commando - Bullpup, AK47, Scar
Berserker - Knife, Machette/ Axe, Katana/ Chainsaw.
Firebug - Flamethrower/ Mac 10
Demo - Pipebomb, Grenade launchers, Law (Very uncommon)
Medics could really use some way of defending themselves, and before the messages flood in, yes I know that they can grab almost anyother weapon do to the low cost/ weight of the medic gun. But the don't get any kind of bonus, a solution might be a weapon that the medic can buy, that instead of using Ammo, uses the actual healing gauge. Yes the medic can now dish out damage, but at the cost of being able to heal friendlies. Thus making the medic have more options.
Sharpshooter is fine as is I think.
Support needs something different, I for one dislike the AA12 immensely. I love the hunting shotgun though, but of course later on in the waves it becomes almost useless to use. Not completely, but to the point that the AA12 is the only option. Thus I would like to see perhaps an Elephant gun. Something with lots of power, low ammo, but can clear hallways like the hunting shotgun. The support class is too linear.
Commando suffers from the same problem as the support, except that due to the recent updates, the Scar has become almost a joke in comparison to the AA12. Something new that allows the class to be used in a different way would be quite nice. I think that perhaps the Commando could become a leader role though, maybe commando's could have a map/gps device. Allowing them to see where friendlies are, NOT SEE ENEMIES. I'm sure other players that play commando more often could/ and have come up with other, better ideas.
Berserker is another class that I will allow other Berserker players to handle.
Firebug is my main class, and in many ways my favorite. I would like to see a weapon that weighs too much to carry both it, and the flamethrower. So you can choose between crowd control, or big game hunter. Possibly a Husk cannon, or another kind of weapon of the sort. The firebug is fun, but having this other option would make it all the more fun to play, trying to plan out which path to take depending on the other players and their classes.
Demo in my experience is pretty good, but I would like to see a new trap. One that deals more with single targets over time, instead of big targets all at once.
General Gameplay is pretty good, the only things I can think of are portable light sources. and before anyone starts saying "turn up your gamma", No. I don't want a bloody quick fix like that. I'm saying that this is a survival horror game, and I'm merely stating that perhaps having a glow-stick or a flare would make it so that the player could throw something down that gives them a sense of "safety" and thus when the light goes out, or the players don't have any it makes it feel like you're in danger.
These are my opinions, I'm not saying this because I dislike the game, far from it, I love killing floor. So I don't want to hear "find a new game if you dislike it so much" because there is no other game like this one. Do I expect Tripwire to read this and perhaps think over some aspects of what I've said? No. I also expect that I will receive many negative comments. So be it.
-Flake
Killing floor needs some changes.
First- Variety. Killing floor has a ****-ton of weapons, but let's face it. For the most part every class has a natural progression.
Medic - medic gun (Like I said, most classes have progression)
Sharpshooter - 9mm, Handcannon, Lever action rifle, Crossbow, M14. (This is an example of how I'd like classes to be. Many weapons, and yet, you have a variety of ways to play the class.)
Support - Shotgun, Hunting shotgun, AA12
Commando - Bullpup, AK47, Scar
Berserker - Knife, Machette/ Axe, Katana/ Chainsaw.
Firebug - Flamethrower/ Mac 10
Demo - Pipebomb, Grenade launchers, Law (Very uncommon)
Medics could really use some way of defending themselves, and before the messages flood in, yes I know that they can grab almost anyother weapon do to the low cost/ weight of the medic gun. But the don't get any kind of bonus, a solution might be a weapon that the medic can buy, that instead of using Ammo, uses the actual healing gauge. Yes the medic can now dish out damage, but at the cost of being able to heal friendlies. Thus making the medic have more options.
Sharpshooter is fine as is I think.
Support needs something different, I for one dislike the AA12 immensely. I love the hunting shotgun though, but of course later on in the waves it becomes almost useless to use. Not completely, but to the point that the AA12 is the only option. Thus I would like to see perhaps an Elephant gun. Something with lots of power, low ammo, but can clear hallways like the hunting shotgun. The support class is too linear.
Commando suffers from the same problem as the support, except that due to the recent updates, the Scar has become almost a joke in comparison to the AA12. Something new that allows the class to be used in a different way would be quite nice. I think that perhaps the Commando could become a leader role though, maybe commando's could have a map/gps device. Allowing them to see where friendlies are, NOT SEE ENEMIES. I'm sure other players that play commando more often could/ and have come up with other, better ideas.
Berserker is another class that I will allow other Berserker players to handle.
Firebug is my main class, and in many ways my favorite. I would like to see a weapon that weighs too much to carry both it, and the flamethrower. So you can choose between crowd control, or big game hunter. Possibly a Husk cannon, or another kind of weapon of the sort. The firebug is fun, but having this other option would make it all the more fun to play, trying to plan out which path to take depending on the other players and their classes.
Demo in my experience is pretty good, but I would like to see a new trap. One that deals more with single targets over time, instead of big targets all at once.
General Gameplay is pretty good, the only things I can think of are portable light sources. and before anyone starts saying "turn up your gamma", No. I don't want a bloody quick fix like that. I'm saying that this is a survival horror game, and I'm merely stating that perhaps having a glow-stick or a flare would make it so that the player could throw something down that gives them a sense of "safety" and thus when the light goes out, or the players don't have any it makes it feel like you're in danger.
These are my opinions, I'm not saying this because I dislike the game, far from it, I love killing floor. So I don't want to hear "find a new game if you dislike it so much" because there is no other game like this one. Do I expect Tripwire to read this and perhaps think over some aspects of what I've said? No. I also expect that I will receive many negative comments. So be it.
-Flake