• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Idea of a new Firebug Weapon

Blasphemer

Member
Apr 23, 2013
8
2
I'm new to this, so please beat me a bit gently if I'm behaving badly.:D

I was thinking that I would like to see ingame the firebug throwing Molotov cocktail bombs or at least white phosphorus grenades instead of generic looking m61's that produce this -somewhat unrelated to real grenades- 'fiery cloud' effect, if you know what I mean.
 
well, if a molotov cocktail would leave a burning puddle for some time, it could be nice though.

as an additional weapon, not replacing grenades, that is. inflicting damage while zeds are in + burn damage that gets reset after every tick while in there.
they should not avoid the fire like they do with grenades though to not make it useless.
 
Upvote 0
The molotov cocktails would be nice as temporary makeshift barricades of fire to narrow streetways, (a number of the levels do take place in urban environments anyway) while WP could make an area impossible to cross until the round is over.

Also additionally the support specialist could supply ammo boxes that take time to replenish, and the demo could have dynamite sticks that have timed operation (due to lighting up the fuse).

Also I would like to see a heavy machine gun.To balance it, it could hold only 30 rds. (WWII Bren Gun) or it can take a lot of time to reload.

Anyway, without any intention to sound agressive, these are only ideas, it doesn't necessarily mean they are feasible or plain nice.:eek:
 
Upvote 0
hmm. sounds interesting. So will it be similar to the molotov in CSGO? Does some moderate DOT and detonate on impact?

It does sound a little repetitive, but a molotov would be an interesting addition to a firebug loadout, maybe weigh one block and be a little pricey, costing around 60-100 per each? he can carry about 6 or 7 max
 
Upvote 0
Honestly, the only issue I see with it is that vanilla 6 firebugs have 100% resistance to fire, be it from husks or self infliction.

On the sperks server I normally play on, people are not apt to stand on their own fire pipes or toss molotovs at their feet else they would die very quickly. The molotovs there last around 5-6 seconds and do very heavy damage (able to kill clots next to instantly even on 15 player HoE at level 16 / 30). Its just not really something meant for vanilla.

If molotovs were in vanilla, they would either have to do something to the firebug standing in it or they would have to have a very short time span to burn out and a low damage.
 
Upvote 0
First I think, can we all agree it would be cool if the firebug's nades were reskinned to look like "Willie Pete" white phosphorus grenades, the real world incendiary equivalent?
Spoiler!

As for molotovs, I think they would be very useful as detonate-on-impact wide AoE nades that can't be destroyed by siren, at the cost of doing almost no direct damage to specimens, instead only lighting them. This burn-and-forget playstyle would (hopefully) make the firebug much for valuable for kiting. The only thing I can't figure out is how to make them as convenient to use as the default frags already in the game.
 
Upvote 0
I would've said a molotov should deal small amounts of impact damage, but set an area of ground on fire (rough circle, about the width of a Biotics Lab corridor) which will burn for a few seconds. Any zed inside will be set on fire and will receive the equivelent of a FT DoT (without the impact damage).

Tbh, this sounds insanely useful in camping matches, maybe not so much in kiting. The FB is already a beast in kiting matches, able to just tag something with the MAC10 or flares, and have it probably burn to death. But dropping a molotov in the corridor and have every zed walk through it and burn to death would be bad (spawning a new 20 zeds in front of you etc).
 
Upvote 0
Tbh, this sounds insanely useful in camping matches, maybe not so much in kiting.
I wholeheartedly disagree, as DoT tends toward somewhere between "useless" and "hindrance to the rest of the team", as the specimens you light will immediately take a shotgun shell or bolt to the face not even a second after you light them (I'm helping ; _ ;. But what about when you're running like a scared little girl from a cluster of sirens or an FP and you need to soften them up while you run? How could a molotov ever be more useful than that in a camping match?
 
Upvote 0
Eh, in that particular situation it'd be useful, but sirens+ make up, what, 10% of the zeds at most? 90% are smaller things which'd either get killed by the DoT, or majorly softened up, and if you're dropping it in a corridor as you run (make more sense than dropping it in Farm or something) then it'll hit all the zeds, and of the 90% of smaller zeds, kill half of them? That's like 15 zeds which die in a second or two period, which is normally frowned on for most games - if you're killing things that fast you may as well be camping.

Alternatively, if you threw it at the intersection in Biotics for example, everything would get DoT'd, even zeds which were hidden from view and weren't currently being shot.

If I'm a firebug and kiting and have a gaggle of sirens etc behind me, I'll just pull out my MAC10 and fire a quick burst at them (or single-shot if scrakes are around). I'll set most of them on fire which'll be as good as a molotov, but wouldn't wipe out all the little things which may not be what I want.
 
Last edited:
Upvote 0
Eh, in that particular situation it'd be useful, but sirens+ make up, what, 10% of the zeds at most? 90% are smaller things which'd either get killed by the DoT, or majorly softened up, and if you're dropping it in a corridor as you run (make more sense than dropping it in Farm or something) then it'll hit all the zeds, and of the 90% of smaller zeds, kill half of them? That's like 15 zeds which die in a second or two period, which is normally frowned on for most games - if you're killing things that fast you may as well be camping.

Alternatively, if you threw it at the intersection in Biotics for example, everything would get DoT'd, even zeds which were hidden from view and weren't currently being shot.

If I'm a firebug and kiting and have a gaggle of sirens etc behind me, I'll just pull out my MAC10 and fire a quick burst at them (or single-shot if scrakes are around). I'll set most of them on fire which'll be as good as a molotov, but wouldn't wipe out all the little things which may not be what I want.

I find the crawlers, gorefasts, and stalkers to be the most dangerous zeds in a kite match as they are faster. Generally, I shoot those first then the bigger zeds. fps get shoot once and then get the burn dance to give some room.
 
Upvote 0
Depends. If I'm playing normally with friends, I'll shoot whatever I can kill, or if a FP is far enough behind me, I'll wing it a bit to wear it down.

If I'm playing public, I'll shoot zeds slowly, because if I kill a lot too quickly (which is ridiculously easy to do as a bug - wing something with the MAC10, and it'll probably die) then you'll get a load of zeds spawn in front of you, which isn't always what public players want.
 
Upvote 0