The awesome shock of seeing a TW developer made my arms turn into jello, ergo my terrible aim.. and the terrifying thunderous gunfire from my Mkb made Wilson freeze in his tracks
The only correct way to kill a developer is with an Mkb 42
I do not think there is bad hit registration in this game. Let's take a look at this gif. It was used to point out problems with hit reg, but I think that issue does not exist. If you look carefully, the target falls dead with the 8th shot. And it appears that only the 6th, 7th and 8th shot do actually hit. All shots before are near misses. And since not every hit has to be lethal instantly, this gif proved that hit reg is reliable.
Unlike other games, in RO2, the bullets fly along a path at which the barrel is pointing (unlike in other games where a simple approximated cone of dispersion is used). At least that is what my impression is, developers correct please if I am wrong.
And from my experience, I think hitreg is spot on. I regularly play on very large servers in the US (I live in Europe) and I get a 190 ping at times. Yet I can hit sidewards running targets on extreme distances.
Example:
I think people mistake the very realistic feature that "your gun is shooting at where your barrel points" for crappy hitreg, which is especially noticable in close combat. I had not a single occurence where hit detection let me down. Yes I had situations where I started firing on an enemy on close combat only to have him spin around and kill me, however in every case he was either wounded and bandaged, wounded and died later, or I simply missed.