It's the same thing when you sprint: It's physically impossible to stand still and go from zero sprint speed to full sprint speed at once. It's the same thing if you sprint up for a hill: Your speed will decrease. And not only that - it will decrease your stamina level like crazy.
I am not sure why you want me to enlist. Can you please explain it to me. Because I though I was talking about how to improve the movements in RO2 and make them more realistic in terms of what's possible in a videogame.
Cyper, I agree with almost everything you say, almost all of the time, but from time to time you do exaggerate a little.
There is SOME inertia in RO2--a sprint does take a moment to really get going, and if you make a full 180, you will de-accelerate and have to re-accelerate.
Is it enough to be realistic? Oh, not quite yet, but in that case one should make the case that there isn't ENOUGH inertia rather than asserting that there is none whatsoever.
I often seem to sense a sort of schism when I play RO2. Some things, like the weapon animations and models, are finely, painstakingly crafted. The firearms in the game are the best looking and feeling in any FPS in my opinion--they have weight (except for hipfired MGs
), punch, and pulling back the bolt feels very authentic. I still can't get over the fact that the DP28 magazine actually rotates in-game, functioning as a natural ammunition counter :IS2:.
Other things, yes, have been compromised on for the sake of attracting a larger playerbase... the unlock system being a shining example. Plenty of effort and hard work, but because the premise was flawed to begin with, half the weapons have no upgrades whatsoever, a quarter were exceedingly rare upgrades that are just far too superabundant when unlockeable at level 25, and then you have the cosmetic options and the handful of sensible options. Once they promised everyone the unlock system and the DDE unlocks, it was too late to go back--that's why the Mkb wreaks such havoc in the hands of almost every German assault trooper. The weapon sway and shift-zoom are also... questionable. Bandaging with such speed is also quite immersion-breaking.
Yet we can't forget that at the same time, some devs were really pushing to make a true RO2 in the spirit of the previous incarnations. Take the maps! My goodness, the maps... Balance issues and bugs notwithstanding, they're beautiful, finely crafted, and with a few exceptions, almost totally identical to their real-world counterparts.
Essentially, RO2 is in a state of identity crisis, and I think it's unfair to lump everything and the kitchen sink into the category of "accessible." Some things are pushing one way, other things in the polar opposite direction. Instead of calling the whole game a failed experiment, let's give credit where due, and give more specific criticism in general.
The presence of some highly realistic features and the hope for change (either dev-created or by mod teams) is what keeps me playing on an intermittent basis.
If a dev were to ask me, however, about what I think draws the most new players to Red Orchestra, I would have to say cold, immersive, historically accurate, and intellectual realism is Red Orchestra's strong suit and always has been. The fundamentals of not knowing how much ammunition you have in your clip, angling your tank and dialing in the range on your main gun, bracing your rifle against the windowsill to pick off that silhouette in the distance... those were the immersive, realistic elements that brought me into Red Orchestra along with thousands of others. Tripwire's strength with regards to RO lies in loving detail combined with teamplay-oriented and brutally unforgiving gameplay. That's the draw. That's what keeps new players coming. Every few weeks a totally new forum member shows up and exclaims about how much he loves the realism, how the game feels more real than anything else he's ever played, how that first kill comes with a genuine sense of accomplishment.
I have yet to see a newcomer enter the game and say "Wow! The Mkb makes playing this game totally worthwhile!"
Honestly, the game isn't that far from being what everyone wants it to be... a few brave tweaks, and it'll reach its full potential. I too like the direction of RO2--it can only get better from here on out.