I am liking the direction of R02

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Gut_You_Up

FNG / Fresh Meat
Aug 28, 2006
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Ro2 had a rough launch. This was the game that I was anticipating for the game that would really really really get me back into gaming and "feeling" the way I use to feel when I gamed. (It gets harder as an adult :mad: )

I stopped playing Ro2 in late September because the game ran so poorly and was full of bugs.


I always come into the forums and browse on a daily basis and I am really happy and impressed with TWI and the Devs etc on the hard work they are putting into the game. Patches, posting, working hard, that's what I like to see!

I have very happy with what I am seeing and the introduction of the SDK, New maps, new patches and hopefully a change in gameplay; objective planting etc...I can't wait to get back into the game.


I'll just leave it at, I hope TWI implements new style of play. I am not into this holding objectives etc. I love planting dynamite on an obj and playing that style. It dates back to my roots of Wolfenstein and that was a game!


I am excited and I hope big things happen :)


-Gut
 

jackastronaut

FNG / Fresh Meat
Jan 23, 2011
146
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The United States
I'm with you. It seems to be heading in the right direction.
I never was angry with Tripwire...I kind of looked at it as buying a Beta that I could play while they fix it over time. I knew they would dedicate themselves to making it great. They're too passionate about it to not. I'd say in a few more months it will be as glorious as we all hoped.
 

barakas

FNG / Fresh Meat
May 15, 2009
402
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I kind of looked at it as buying a Beta that I could play while they fix it over time.

This could be a fair point, had Tripwire not already charged people for access to a Beta of the game, and then released the game in the state it was in after that.
 
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Destraex

FNG / Fresh Meat
Sep 2, 2011
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Ro2 had a rough launch. This was the game that I was anticipating for the game that would really really really get me back into gaming and "feeling" the way I use to feel when I gamed. (It gets harder as an adult :mad: )

I stopped playing Ro2 in late September because the game ran so poorly and was full of bugs.


I always come into the forums and browse on a daily basis and I am really happy and impressed with TWI and the Devs etc on the hard work they are putting into the game. Patches, posting, working hard, that's what I like to see!

I have very happy with what I am seeing and the introduction of the SDK, New maps, new patches and hopefully a change in gameplay; objective planting etc...I can't wait to get back into the game.


I'll just leave it at, I hope TWI implements new style of play. I am not into this holding objectives etc. I love planting dynamite on an obj and playing that style. It dates back to my roots of Wolfenstein and that was a game!


I am excited and I hope big things happen :)


-Gut

I read between the lines here that you are not a team player?
I read that you love to sneak around and blow things up solo?
I read between the lines that if squad leaders give orders to objectives you go lone wolf?

War was all about objectives and holding ground. Lone snipers never ever won wars and soldiers never go it alone unless its retreating!
I could be very wrong.
 
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SkinZ187

FNG / Fresh Meat
Aug 16, 2011
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I read between the lines here that you are not a team player?
I read that you love to sneak around and blow things up solo?
I read between the lines that if squad leaders give orders to objectives you go lone wolf?

War was all about objectives and holding ground. Lone snipers never ever won wars and soldiers never go it alone unless its retreating!
I could be very wrong.

you are very wrong... and thats ok.

the best game ive ever played and most ive ever played a game was rtcw. if anyone here has ever played it, they would probably agree that rtcw was a game that ABSOLUTELY required teamwork to be a successful squad/team. if fact, it required teamwork more than almost any game i have played to this point in time.

that being said, it wasnt nearly as realistic as alot of other shooters, but teamwork in that game was definately paramount.
 

Cyper

Grizzled Veteran
Sep 25, 2011
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It was heading in the wrong direction with making the game more accessible and dumbed down in my opinion; with dumbed down I mean perks, skillpoints, more HUD details, and so on. It's fine that the game is more accessible. Unfortunately, this is not something that is optional. This arcade gameplay is forced on us tactical players which the first game was built upon. To bad that TWI didn't inform the rest of us that accessibility in this case was going to affect everyone and that there wouldn't be a proper Hardcore mode. In that way I would have saved money which I could have bought another game for that stands up for it's own formula. I am in overall really happy with the game but lack of Hardcore Mode makes the point of playing it fade out into the sand. Sure, mod teams can fix the game up, but if it is the same thing with RO3 I might aswell just illegaly get the game and pay modders instead.
 
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pepihoh

FNG / Fresh Meat
Oct 27, 2010
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I'll just leave it at, I hope TWI implements new style of play. I am not into this holding objectives etc. I love planting dynamite on an obj and playing that style. It dates back to my roots of Wolfenstein and that was a game!

I am excited and I hope big things happen :)
-Gut

I really doubt it that TWI will implement such a game mode. Maybe a custom mod may show up.
Holding objectives and fighting for ground is far more fun and immersive than trying to blow up some kind of a crate or whatever, at least in my opinion. It just does not fit in RO2.
 

Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
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It's had a rough time, but I'm seeing that most things get fixed so it should become a good game. I just hope that somewhere along the line some very needed content packs maybe even Direcx 11 find their way to the game. Because I think the game could benefit from some interactive game modes and a larger diversity of maps. Along with that making the game run a little better while allowing things like tesselation, displacement mapping and smoother shadows into the game should make this a worthy game of to be the best longterm 2011 title.

Of course mods/expansion packs along with bigger tank warfare should really make this as epic as ro-ost. So I really hope that it's possible to squeeze this in within 18 to 24 months.
 

Gut_You_Up

FNG / Fresh Meat
Aug 28, 2006
124
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you are very wrong... and thats ok.

the best game ive ever played and most ive ever played a game was rtcw. if anyone here has ever played it, they would probably agree that rtcw was a game that ABSOLUTELY required teamwork to be a successful squad/team. if fact, it required teamwork more than almost any game i have played to this point in time.

that being said, it wasnt nearly as realistic as alot of other shooters, but teamwork in that game was definately paramount.

This man did NOT read between the lines and knows! I thank you sir. We both know what it was like to have team play.

No game to this date ever roots back to the teamplay RTCW had. It was the best of the decade and continues to be so.
 

Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
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This man did NOT read between the lines and knows! I thank you sir. We both know what it was like to have team play.

No game to this date ever roots back to the teamplay RTCW had. It was the best of the decade and continues to be so.

I really have to disagree there. While RTCW was most certainly a good game, especially the single player. I found the teamwork in Americas Army 2.0 and Joint operations far better.

RTCW just felt bland considering the tactical decisions you could make in either of those games. And often the people who wanted really serious teamwork would automatically flock to the more realistic games. It was just too much arcade in that aspect.
 

Cpt-Praxius

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Dec 12, 2005
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Canadian in Australia
This man did NOT read between the lines and knows! I thank you sir. We both know what it was like to have team play.

No game to this date ever roots back to the teamplay RTCW had. It was the best of the decade and continues to be so.

Can't say I was ever impressed with Return to Castle Wolfenstein..... this coming from someone who grew up playing Beyond Castle Wolfenstein on the C64 :IS2:

And of course Wolf 3D.

imo, the best team work in recent years I've played was with Team Fortress Classic and Red Orchestra: Combined Arms.

But everybody has their preferences

By the way:
Beyond Castle Wolfenstein - YouTube

The original was "Castle Wolfenstein" but I never played that one.
 
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Destraex

FNG / Fresh Meat
Sep 2, 2011
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This man did NOT read between the lines and knows! I thank you sir. We both know what it was like to have team play.

No game to this date ever roots back to the teamplay RTCW had. It was the best of the decade and continues to be so.

I can respect that I was potentially wrong.
I have to ask though, how many times was a ww2 army fron line infantry objective based solely on blowing things up?
Sounds more commando to me.
 
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Cpt-Praxius

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Dec 12, 2005
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I can respect that I was potentially wrong.
I have to ask though, how many times was a ww2 army fron line infantry objective based solely on blowing things up?
Sounds more commando to me.

Well, there have been missions where you had to take out a radio antenna/communications..... to destroy anti-aircraft equipment, blow up a bridge, etc.
 
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I. Kant

FNG / Fresh Meat
Apr 9, 2007
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Sure, mod teams can fix the game up, but if it is the same thing with RO3 I might aswell just illegaly get the game and pay modders instead.

Hah. A few years ago, let's say, two or so, the ever-present mantra for disgruntled game customers was "vote with your wallet"... Now, fast forward to this moment and some of the more extreme antics I'm seeing with a few of the more recent titles and I am reminded of the feminist movement and the inadvertent appearance of the concept of "pussy power".

Personally, I think any concept taken to extremes is just a caricature of itself and so it is the case with "wallet power".

I am trying to grasp the logic behind the above-quoted statement, but it eludes my obtuse and narrow mind. I may be wrong, but your rewarding of modders, not makers of the potential RO3 means that there is a smaller chance for a RO4 - which in turn means, you won't be able to reward the modders for that (if that ever was a priority). But, I'm getting ahead of myself.
Suffice to say, thou bafflest me with that statement of thine, Sirrah.
 

Cyper

Grizzled Veteran
Sep 25, 2011
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Hah. A few years ago, let's say, two or so, the ever-present mantra for disgruntled game customers was "vote with your wallet"... Now, fast forward to this moment and some of the more extreme antics I'm seeing with a few of the more recent titles and I am reminded of the feminist movement and the inadvertent appearance of the concept of "pussy power".

Personally, I think any concept taken to extremes is just a caricature of itself and so it is the case with "wallet power".

I am trying to grasp the logic behind the above-quoted statement, but it eludes my obtuse and narrow mind. I may be wrong, but your rewarding of modders, not makers of the potential RO3 means that there is a smaller chance for a RO4 - which in turn means, you won't be able to reward the modders for that (if that ever was a priority). But, I'm getting ahead of myself.
Suffice to say, thou bafflest me with that statement of thine, Sirrah.

It may be narrow minded - I guess it may be hard to find a a truth or false answer to that, however. RO3.. I'd really like RO3 because I love RO despite the flaws with RO2. But here is the thing.

When you choose ''accessibility'' for a tactical shooter you're automaticly restricting It's potential as a tactical shooter and as an arcade game. Because those two genres are completely diffrent. Arcade is forgiving and simple, tactical is unforgiving and complex. The COD/BF audience didn't leave RO2 because of the release of COD/BF. If they would have liked the game they would have sticked to it. You generally don't completely dump a game and stop playing something you like just because another game you like is released. I doubt gamers stick with one game year out and year in. I don't believe in this crap about ''It's all CODs fault! And BF to!''. The reason why they left it was because other games delivered all this better than RO2 did, and not only better, completely superior.

Then we have the whole Arma community. Where are they? They consist of thousands of people. A community a lot bigger than TWIs. A community that love tactical gameplay (and for that sake arcade aswell. RO2 have been discussed at the BIS board. It's also been discussed at OFP red river board - which is a community that nowdays is on loose - because Red River was canned this year. Where are they? Where are Codemasters OFP people? Where are the arma community? The arma community generally praise tactical games. Where are the community that were hoping for the golden days of COD set in WW2 would make a return with tank combat, and bigger maps?

The reason why people don't play the game is simple. The game was released far from being finished. Full of bugs, unstable, a lot of stuttering and so on. But not only this. People can generally live with this. Otherwise the extremely buggy and glitchy arma games would have been dead long ago. The reason why they don't play the game is quite simple: They're not enjoying it. Is it because it's to tactical? Is it because it's to arcade? I don't think so.

Now, I ask myself: Why am I still here? Why do I want the RO formula to live on? Because there is only one Red Orchestra. There are no games like RO out there. I can't go back to anything more than playing RO ost all over agian if it dissapears. Sure, Arma is still there, but it's not RO. It doesn't give me what RO did, and it never will. If it changes it to something else I can enjoy this 'something else' in other games a hell lot better. That begs the question: Why pay for something that I wont really enjoy? Just for the title? Just for the love for TWI? Should I say I am aware that I wont enjoy the game but I pay for it anyway to keep it alive so the modders can keep on making it enjoyable for me.''. I can give modders money to make it more enjoyable but that's just a short terms solution. That way of spirit will affect the sales of RO3. But then, if the whole point for me playing the game is lost it doesnt affect me if the series is cancelled. And It's not my fault if it is. Because I, as everyone else play what I enjoy. I'd rather see RO die with dignity than slowly see it fading out in the sand with the other generic FPS games.
 

I. Kant

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Apr 9, 2007
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Well, yes, but why did you bring pirating a potential RO3 into it? Don't enjoy enjoying it, don't pay for it. But don't enjoy the freedom to take someone's work and enjoy that work without paying for it.

The statement in your original post I took object with was about you pirating a potential RO3 and paying the modders instead - that is baffling to me. That is where I see the concept of wallet power taken to caricatural extremes.
 

Cyper

Grizzled Veteran
Sep 25, 2011
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Well, yes, but why did you bring pirating a potential RO3 into it? Don't enjoy enjoying it, don't pay for it. But don't enjoy the freedom to take someone's work and enjoy that work without paying for it.

The statement in your original post I took object with was about you pirating a potential RO3 and paying the modders instead - that is baffling to me. That is where I see the concept of wallet power taken to caricatural extremes.

First off, I shall make it clear that I would never pirate the game. I said may, as an example; I may just pirate it, I may not pirate it etc. As a matter of fact I have never downloaded a game illegaly and I do not know how to do it either (more than that I requires certain programs to do so).

What you said is not completely true. It do more damage to TWI if I don't play the game than if I download it illegaly. If I don't play RO3 at all I do absolutely nothing to support the game. If I would download the game illegaly I actually do something with positive effects: I support the game simply because I would at least be a part of the community and help the game to be alive even if It's to a minimal extent. Also consider that the effect of me supporting modders in terms of economical resources will give a positive effect on their mods, and their mods will by no doubt give a positive effect on the game itself. So no, it do more harm not to play the game at all.

Also, take the freedom to enjoy someones work?

TWI took the freedom to change direction with the game and make it more accessible without mentioning that this ''accessibility'' was forced upon everyone and not just for the people who were in need of it. No one told me that the game would lack in terms of a proper Hardcore mode, or that I would be forced to play with twitchy movements and quickaiming for instance. This information was left in the dark. Later one day Ramm told me that I had to fix the game to my likeing, e.i what I expected from the game in the first place.
 
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Machete234

FNG / Fresh Meat
Nov 17, 2010
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I'll just leave it at, I hope TWI implements new style of play. I am not into this holding objectives etc. I love planting dynamite on an obj and playing that style. It dates back to my roots of Wolfenstein and that was a game!
Planting explosives was never part of the RO gameplay it has territory as the main game mode.
When there is no sabotage like game mode in the future dont be upset, it was never really promised.
The way I understood it for some points it will be possible to detonate them Im nnot sure if you have to.
Detonating could be a fast way of capturing.

If you dont like holding objectives this is the wrong game for you and it probably will not be customized for you.
(Make a mod where you have to blow **** up if thats even possible)
 
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