Alright, so, I know we have a HUGE thread here on the front page about the M14, but I read through most of it and came out with only a few worthy suggestions from the arguing about how to actually fix it.
So, a few observations I made while playing Commando.. I conserve ammo and take more time with shots when the gun has a scope. Bullpup and SCAR? All headshots (Which is why my damage is taking so damn long to level up on Commando as well). The AK? I hipfire it most of the time, mostly because I hate using the iron sights when I have two guns with nice scopes/sights on them.
So, my suggestions are as follows, feel free to POLITELY converse or suggest things you would suggest be done differently.
-Give it a scope/sight: This will make aiming actually pay off. An ACOG would look badass on an M14, but you could always just hack the scope model off the SCAR, or maybe even the Bullpup. Either way, make people actually aim the M14. This leads to...
-Remove the laser: Sharpshooters don't use lasers, they use scopes and sights. If you want to give the laser to anyone, give it to someone like a commando or Medic for the MP7 (Maybe replace the SCAR's scope with the laser? Just a thought).
-Cut the ammo supply down: 300 rounds for a sharpshooter? No way. Cut the ammo pool down to 160, plenty if the Sharpshooter is actually shooting sharp and carrying a decent backup weapon, which leads to another point..
-Increase the weight: Come on, 5 blocks?! That means any SS can have an M14, LAR, AND Dual Handcannons. A total of, at the moment, 476 rounds, not including the M9. That's 124 away from a fully-loaded Commando with an AK and a SCAR, and Sharpshooters can kill way more with way less. I don't really know what would be a good weight to increase to, but maybe this isn't the right way to go.
-Decrease Magazine size: Not too sure about this one either. Decreasing the mag size to 10 would make the M14 an over-glorified LAR, especially seeing as my next suggestion is..
-Decrease the Rate of Fire: Decrease the ROF just slightly, so you can't just click away. I don't use the M14 much, so I can't speak precisely, but I believe there isn't a pause of any sort when firing. The handcannon, however, does. Maybe implement something like that?
That's my list so far. Things in orange, I'm not too sure about changing, or how to implement it so that it doesn't destroy balance. Things in green I'm pretty sure would help fix the problem. So, please, make some suggestions or tweaks and help me out with this, I'm sure the M14 can be saved.
So, a few observations I made while playing Commando.. I conserve ammo and take more time with shots when the gun has a scope. Bullpup and SCAR? All headshots (Which is why my damage is taking so damn long to level up on Commando as well). The AK? I hipfire it most of the time, mostly because I hate using the iron sights when I have two guns with nice scopes/sights on them.
So, my suggestions are as follows, feel free to POLITELY converse or suggest things you would suggest be done differently.
-Give it a scope/sight: This will make aiming actually pay off. An ACOG would look badass on an M14, but you could always just hack the scope model off the SCAR, or maybe even the Bullpup. Either way, make people actually aim the M14. This leads to...
-Remove the laser: Sharpshooters don't use lasers, they use scopes and sights. If you want to give the laser to anyone, give it to someone like a commando or Medic for the MP7 (Maybe replace the SCAR's scope with the laser? Just a thought).
-Cut the ammo supply down: 300 rounds for a sharpshooter? No way. Cut the ammo pool down to 160, plenty if the Sharpshooter is actually shooting sharp and carrying a decent backup weapon, which leads to another point..
-Increase the weight: Come on, 5 blocks?! That means any SS can have an M14, LAR, AND Dual Handcannons. A total of, at the moment, 476 rounds, not including the M9. That's 124 away from a fully-loaded Commando with an AK and a SCAR, and Sharpshooters can kill way more with way less. I don't really know what would be a good weight to increase to, but maybe this isn't the right way to go.
-Decrease Magazine size: Not too sure about this one either. Decreasing the mag size to 10 would make the M14 an over-glorified LAR, especially seeing as my next suggestion is..
-Decrease the Rate of Fire: Decrease the ROF just slightly, so you can't just click away. I don't use the M14 much, so I can't speak precisely, but I believe there isn't a pause of any sort when firing. The handcannon, however, does. Maybe implement something like that?
That's my list so far. Things in orange, I'm not too sure about changing, or how to implement it so that it doesn't destroy balance. Things in green I'm pretty sure would help fix the problem. So, please, make some suggestions or tweaks and help me out with this, I'm sure the M14 can be saved.