yay, somebody likes my analogy
like i tried to show in my earlier "statistics" post, the EBR and SCAR that are currently in the game are both equally effective as "mop up" weapons. one has full-auto capability for higher DPS and higher rate of fire, while the other has a higher base damage and quicker reload to compensate. when push comes to shove there is no denying that all of the base stats of the two weapons balance out to have two very similar weapons. the only differences are due to very different perk bonuses being applied to the weapons.
regardless of what the SCAR-H is in reality (the sniper variant of the weapon), TW clearly designed the weapon in the game to be a commando's gun as they allowed full-auto capability and the "scope" it got is just a red dot sight and has no magnification. as for the EBR, TW just screwd the pooch on that one by giving the weapon to the wrong class.
when you actually look at the situation and possible solutions, there's not one logical reason why TW should invest all the time and energy needed to morph a weapon into something that is isn't. "Reducing" a problem is not the best way to handle as situation like this, FIXING a problem is the proper solution. my solution FIXES the problem and it's 100x more practical a solution than any suggestion(s) that people have tried to propose for converting the EBR into a proper SS's weapon.