Is the game balanced for?
Hear me out:
L4D is clearly balanced for 4 survivors, and everything gets harder to survive the second you lose someone. That's because of the ratio between SI and teammates, and the # of incaps you have to react to.
So how is KF balanced? It has a SP mode, so I assume the waves scale to the # of players so it's possible to win with just one.
So my questions are:
#1 Do waves scale down once you lose a team member, or do they stay at the same intensity as having the full 6?
#2 How many team members can you lose before a co-op game pretty much becomes unbeatable?
#3 Do teammates ever have a chance to come back?
#4 If someone dies and leaves the server, does a new player have to wait for the match to end before playing?
#5 On average, how long do some of the matches take to complete? I'm sort of wondering what it would be like to die early. How long do you have to wait to get back into the action?
Hear me out:
L4D is clearly balanced for 4 survivors, and everything gets harder to survive the second you lose someone. That's because of the ratio between SI and teammates, and the # of incaps you have to react to.
So how is KF balanced? It has a SP mode, so I assume the waves scale to the # of players so it's possible to win with just one.
So my questions are:
#1 Do waves scale down once you lose a team member, or do they stay at the same intensity as having the full 6?
#2 How many team members can you lose before a co-op game pretty much becomes unbeatable?
#3 Do teammates ever have a chance to come back?
#4 If someone dies and leaves the server, does a new player have to wait for the match to end before playing?
#5 On average, how long do some of the matches take to complete? I'm sort of wondering what it would be like to die early. How long do you have to wait to get back into the action?