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How many People use the GeForce 8 Series?

Don't have any recent bench marks to refer to but Windows fired up pretty quick and things are running smoothly.
I already had the KB HotFix but had to create the required folders.
Lets see what happens when SP3 is released, I here good things already...

Thanks...

EDIT : Just went through Danzig, a decent rise in FPS but the stuttering is still there, Boo Hoo.
This did not happen with my Nv 7900GS which I changed last Monday.
I'll guess I'll just have to fling my Guns n Nades :(!

EDIT part Two : So, what exactly did you tweak in the NV profile panel =GG= Mr Moe ?
Driver Vs ?
 
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These are my current 3D settings in the control panel (in Manage 3D Settings). Most I left alone, some I think I tweaked. Some I don't really even know what they are. Don't know if this helps, but you never know. At some point, I plan to adjust some more of these to see what they do.


Global Settings:
Anistropic filtering ----> Application-controlled
Antialiasing - Gamma correction ----> On
Antialiasing - Mode ----> Application-controlled
Antialiasing - Setting ----> Application-controlled
Antiaslising - Transparency ----> Off
Conformatn texture clamp ----> Use hardware
Error reporting ----> Off
Extension limit ----> Off
Force Mipmaps ----> None
Maximum pre-rendered frames ----> 3
Multi-display/mixed-GPU acceleration ----> Multiple display performance mode
Texture filtering - Anisotropic sample optimization ----. Off
Texture filtering - Negative LOD bias ----> Allow
Texture filtering - Quality ----> Quality
Texture filtering - Trilinear optimization ----> On
Threaded optimization ----> Auto
Triple buffering ----> Off
Verticle sync ----> Use the 3D application setting

Program Settings (Red Orchestra):
Anistropic filtering ----> Use global setting (Application-controlled)
Antialiasing - Gamma correction ----> Use global setting (On)
Antialiasing - Mode ----> Use global setting (Application-controlled)
Antialiasing - Setting ----> Use global setting (Application-controlled)
Antiaslising - Transparency ----> Use global setting (Off)
Conformatn texture clamp ----> Use global setting (Use hardware)
Error reporting ----> Use global setting (Off)
Extension limit ----> Use global setting (Off)
Force Mipmaps ----> Use global setting None
Maximum pre-rendered frames ----> Use global setting (3)
Multi-display/mixed-GPU acceleration ----> Multiple display performance mode
Texture filtering - Anisotropic sample optimization ----> Use global setting (Off)
Texture filtering - Negative LOD bias ----> Use global setting (Allow)
Texture filtering - Quality ----> Use global setting (Quality)
Texture filtering - Trilinear optimization ----> Use global setting (On)
Threaded optimization ----> Use global setting (Auto)
Triple buffering ----> Use global setting (Off)
Verticle sync ----> Use the 3D application setting
 
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Wasn't it posted somewhere on the internets that 8800 cards with over 384mb of memory had problems with the UT2 engine? Something to do with the way memory (or cpu cache?) is allocated on cards that have over 384. Doesn't make much sense to me, but I do recall seeing something to that effect that posted somewhere.

I have a 320MB 8800 GTS and generally have no troubles. There are a few places on some of the custom maps that seem to suck me into a vortex of dismall fps, but that is all. I guess I've been fortunate in that I've never experienced the fps drop on Danzig everyone talks about.

:eek: In re-reading the thread, I'm running Vista, too. 7.15.11.6369 drivers


I have this card works great though considering how powerfull it is I dont understand how I get basicly the same fps (in RO) as with my old 9600XT lol.
 
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