// Muzzle Flash point light
// want this light to illuminate characters only, so Marcus gets the glow
Begin Object Class=PointLightComponent Name=PilotPointLight0
LightColor=[COLOR=#FFFF00](R=0,G=250,B=0,A=1)[/COLOR]
Brightness=0.25f
FalloffExponent=4.f
Radius=128.f
CastShadows=False
CastStaticShadows=FALSE
CastDynamicShadows=TRUE
bEnabled=FALSE
LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
End Object
Begin Object Class=PointLightComponent Name=PilotPointLight1
LightColor=[COLOR=#FFFF00](R=0,G=250,B=0,A=1)[/COLOR]
Brightness=3.f
FalloffExponent=8.f
Radius=32.f
CastShadows=False
CastStaticShadows=FALSE
CastDynamicShadows=TRUE
bEnabled=FALSE
LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
End Object