hello
I have question and idea for you.
First is idea:
hipshot are very useful. they can be accurate. they are needed for any rifle-man to live in close quarter fighting.
now question:
how are hipshot aim? i have use practice mode much to try understand of this thing. does pointing-direction of gun matter? it seems yes. does shot fall on imaginary line of the gun angle? this i think but i am not sure. how far do shoot "spread" because of no iron-sights? this i do not know. but after much practice mode i can hit 15% of time from distance 40-50 feet, and 25% distance 30-40, and %50 at 20~. when enemy is in center of screen is much easier (you can make gun angle "point" off-center without make man turn direction full-ways).
what is your way of good hipshot? is there system? is there trick? is there point of reference? if a player can get "Better" at it then it is not random and so there must be data to the hipshot that it would be good to know. what are your idea?
I have question and idea for you.
First is idea:
hipshot are very useful. they can be accurate. they are needed for any rifle-man to live in close quarter fighting.
now question:
how are hipshot aim? i have use practice mode much to try understand of this thing. does pointing-direction of gun matter? it seems yes. does shot fall on imaginary line of the gun angle? this i think but i am not sure. how far do shoot "spread" because of no iron-sights? this i do not know. but after much practice mode i can hit 15% of time from distance 40-50 feet, and 25% distance 30-40, and %50 at 20~. when enemy is in center of screen is much easier (you can make gun angle "point" off-center without make man turn direction full-ways).
what is your way of good hipshot? is there system? is there trick? is there point of reference? if a player can get "Better" at it then it is not random and so there must be data to the hipshot that it would be good to know. what are your idea?