Oh man. It's been so long since I've looked at this forum. I still see times are on the right track here.
I hear a lot of stuff about nerfing guns and balance of the game as well as it just being a co-op, so why even change anything the developers do? Just have fun.
Well in all honesty KF is trying to be something it isn't, a Meta Game. It's trying to compete with other games, much like L4D, which it doesn't need to do. This is kind of like the case when Smash Brothers came out. The developer didn't intend for it to be a competitive game, yet it was taken as such.
Killing Floor is a Zombie Shoot 'Em Up, no matter if you get technical and call them "Zeds". The fact that the developers tried to "balance" the game at all is quite silly indeed.
Now the first few patches I remember were to fix things like killing FPs in one pistol shot and all these map hacks that could get you perks faster and mutators that would let you kill bloats for shotty dmg increased as well as fire and all that Jazz. I don't think that was a bad move because it made the game more in line with what (at the time) I thought to be a good wave survival shooter.
After that though, the patches got worse and worse really. The M14 got "nerfed" because it seemed too "OP", so the amount of clips you could get was HALVED. The next thing I noticed was that, for some reason, you could carry a crossbow and an M14 at the same time. The developers also thought this was "too over powered and easy" and got rid of that weight change. Some patches later I also think they made the medic slower or something about the berserker to make it more "viable" (I put all these words in quotes because they don't really belong to what was, in my mind, considered a pretty casual co-op survival shooter. Now watch as I get ripped on for calling the game "casual" to those hardcore lvl *7* reset players who think they're bad ***)
As you can see with the examples to how the developers try to make the game more serious than it should be, this only made way for more "Hard core" players than the casual ones. These types of players often crave for "More" and they post of forums, such as these, to beg devs and do that very thing. They listened and probably thought that if they did this, more people would have word of mouth and then buy the game when it went on sale every quarter of the year. Well I suppose TWI didn't get much money after the last update, so they resorted to a female skin and voice actor (Which are both horrible and annoying I might add) to try and appeal to the strong male player base as well as maybe even the female, for those who desired not to be in the body of a male british man with a bad accent. Even then I don't think they quite recouped a loss and here we have what stands before you today.
Now I'm not saying this is what happened exactly, this is just my opinion and you'll all surely beat me out for it, but that's why we post on a forum, to agree or rip people to shreds in the highest form possible with even a slight chance of humiliation. So by all means, do enjoy the feast.
**On a side note, of course people will be mad if the devs go against their word when they say "We won't have any DLC except for purely cosmetic items". It's a matter of principle and company standards to not go against your word, even on hard times. It shows the character of your business model and if it stinks, people will smell it from miles. It doesn't matter if you're putting ALL the money to the modders. Modders don't do this kind of work for the money and if you hadn't offered a deal, they would NEVER think about it. I know more than my fair share of Modders and they DON'T do it for money, but because it's a hobby or they enjoy doing it.
*Totally random after thought*
I missed when you could jump on the gate in West London and be pretty much immune to all damage. I wished they would bring back one shot kills on FPs from a pistol. I cringe at the fact that they got rid of the COOL mutators that once let you fight waves of bloats, or sirens, or husks, or FPs only. Those things are what made the game FUN, not balance and restrictions. Like many people have been posting in this forum, the game is PvE (Player Versus Environment), not PvP (Player Versus Player) so why try to make it such?