I thought that the damage would be taken away from sharpie to make them less like "sharpie weapons", if ya get me. Though I'd probably approve of it if it didn't match the boost that his rifles already have.
I see what you mean. Like how I said with the Commando getting recoil reduction since he has universal reload bonus already, the Sharp already has universal headshot bonus. I'm just thinking that a Sharp's niche is supposed to be very high damage to a single targets, with a moderate-to-slow rate of fire, and extra headshot damage would keep in line with that.
Hmm. Right now we have the pistol buffs as:
-Enhanced reload speed
-Enhanced headshot damage
-Recoil reduction
-Extra magazines
-Extended magazines
-Incendiary ammunition
-Discount
What if we put forward:
-Faster firing speed
-Dual wield damage bonus (like 10% increase at level 6 over non-buffed dual pistols. Or something)
So we could have
-Support has extra magazines, since it makes sense.
-Firebug has fire bullets, since again it makes sense.
-Medic has fast reload, because of his dexterity.
-Commando could have dual wield bonus (Because, in my opinion, going Commando could mean going without underwear or going badass, and dual wield spam just feels so badass.)
-Demo has discount ("Oh, you bought two thousand pounds worth of explosives. Here, have a free pistol since you're a good customer")
-Berserker could have faster firing speed (ZOMG CRAWLERCRAWLERCRAWLER BANGBANGBANGBANGBANGBANG)
As leftovers, we have recoil reduction, extended magazines, and enhanced headshots. Don't know what to slap onto Sharp.
And we could always try nonintuitive buff combinations, too. I could actually see extended magazines or dual wield bonus on Support. You know, when his shotguns are dry he could put down lolsuppressive fire. Or recoil reduction on a Zerk; he uses his mighty thews to bludgeon zombies to death for a living, so a pistol's recoild shouldn't bother him.
Or something. Help me out here.