Does anyone know why WorldInfo.GameReplicationInfo and WorldInfo.Game.GRI gives None on the server when your mutator is loaded? Is it a quirk of KF2's engine or does it use a different method?
If its loaded as a server actor, those variables can be accessed fine. However loading it as a serveractor doesn't give the ability to do client side magic.
If its loaded as a server actor, those variables can be accessed fine. However loading it as a serveractor doesn't give the ability to do client side magic.