What I like:
+ Biggest tank map yet.
+ Nice look and feel to the open areas.
+ Great plane flyovers.
+ Good skybox.
+ Handy proof of concept map to expand upon.
+ Balance seems pretty even.
+ Team tanking really shines on this map.
+ Runs great and I haven't seen any complaints about map slowdowns.
What I don't like:
- Arena feel.
- Unrealistic central hills.
- Would play better (IMO) with only one side of the map.
- 80% or more of the battles are around the center hills because both teams spawn there. Would be better if you spawned on opposite sides of the open area so the fighting was concentrated on the open plains.
- Clouds move too quickly, especially at the edges.
- Cap zones extend into the hills too far.
- Location volumes could be a bit more descriptive, especially between capzones.
- Distance between capzones is too long, resulting in players spawning behind the other team far too often. With more objectives the spawns wouldn't have to move up so far each time.
- Minefield kill time is too short (5 seconds for central hills) and often jut into the playing area at unreasonable places. Would it really hurt to bump up the kill time to 15-20 seconds?
- The roads throughout the fields look really fake because there is too many of them, and none of them lead anywhere. Perhaps put a road between each capzone for a little visual aid and make them trail off the edge of the map to look more realistic?
- Ammo boxes feel contrived and reward players who play amongst the hills, instead of out in the fields.
- Skybox is a tad too high resulting in a mild seam and doesn't blend into the background as well as it could.
- Cap times are too short IMO. Not enough back and forth battles as each team watches the little cap meter at the bottom. Also if an objective is in trouble nobody can ever get there in time to stop the cap.
- Most spawn zones can be fired into from outside their mine protection volume.
- Floating grass in several places (must be fun trying to find those, eh Sabu?
)
- There is a bug that occurs when you fire the main tank cannon and then switch positions that doesn't credit you for the kill. This map really highlights this bug and it can get quite annoying for solo tankers.
I'm not too worried though. I'm sure by the next update I will be able to come back and delete most of the negative points on this post.