As Alan said the big thing is we don't think it fits. The bandwidth concern is secondary. But I will point out, that bandwidth is probably more of a concern with KF than with RO. With RO, to host 50 players on a server you need a BEAST cpu, and it uses about 7 MB per second of bandwidth. Thus RO isn't really designed to be played on anything but a dedicated server.
Killing Floor is designed so that the average DSL/Cable user can run a listen server out of their home and still have a decent gameplay experience. A lot of DSL/Cable high speed internet companies limit your upload bandwidth to 512kb or even 256 kb. Thats really not a lot to work with. Thus we have to save bandwidth where we can.
thanks, that makes much more sense, but I would stil think that free-aim can be a good thing, I dont really need to see the free-aim of my teammate's models so the server wouldnt have that extra load.
If the main matter is true and you don't see it fitting, well I respect that decision, but I stil don't agree with it
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