Greeting, fine ladies and gentlemen!
I have a strange problem where my framerate will become lower and lower over the course of a game, and stay like that afterwards until the application is restarted.
Example:
Start singleplayer/bootcamp
-> 60+ FPS on (mostly) ultra settings.
Start multiplayer/classic on Mamayev*
-> ~55 FPS at the start of the round, slight drops when there's a lot of action.
-> ~25 FPS after about 2/3 of the round, never goes up, even when looking at the floor/sky etc
Start singleplayer/bootcamp again to check
-> ~27 FPS and below, never rises above 30
Restart game
Start singleplayer/bootcamp
-> 60+ FPS again
Does anybody else get this sort of behaviour?
(*: Just an example. Any gamemode, single/multi/botmatch, any map, anything will do this after some playtime)
Changing graphics settings doesn't seem to do anything about it, since no matter what my "starting" FPS are, they will always end up at near-unplayable <30 after some time.
I just upgraded my GPU from an old 4870 to a 7850OC yesterday, and although my starting framerates (and possible quality settings) have improved quite a lot, it will still be the same near the end of a round.
I doubt that any of this is caused by my hardware being too slow, because a) I can positively run the game on ultra/high settings with SSAO+MLAA while still getting decent framerates, and b) even in singleplayer, there is a difference (before/after multiplayer) of over 100%.
Just in case, here are my main specs:
I really cannot see why this would/should happen.
For example, before the GPU change, in Killing Floor, I got like 200+ FPS on a single player game while staring down the empty main corridor on BioticsLab, and could drop to ~30 FPS on a six player game with an over-enthusiastic firebug/demolitions, due to all the transparent texture layers, which really made the 4000 series struggle. After the smoke/fire/whatever is gone, FPS go up again. All of which is perfectly normal and totally understandable.
This RO2 issue though.. I can't seem to make any sense of it. If it had to do _anything_ with my specs, I should have lower overall performance - or FPS drops at certain points. In any case, (for example, if this was an issue of decals building up over playtime, and "clogging my RAMs") the performance should go back to normal once there is a map change or "engine reset" for that matter.
Going from 80 FPS in single player bootcamp to 25 FPS in the exact same setting just.. "does not compute".
Any ideas/suggestions anyone?
A solution would be much appreciated.
Lots'a thanks in advance.
P.S.: Please spare me the obligatory "Validate game files"/"defrag hard drive" comments..
I have a strange problem where my framerate will become lower and lower over the course of a game, and stay like that afterwards until the application is restarted.
Example:
Start singleplayer/bootcamp
-> 60+ FPS on (mostly) ultra settings.
Start multiplayer/classic on Mamayev*
-> ~55 FPS at the start of the round, slight drops when there's a lot of action.
-> ~25 FPS after about 2/3 of the round, never goes up, even when looking at the floor/sky etc
Start singleplayer/bootcamp again to check
-> ~27 FPS and below, never rises above 30
Restart game
Start singleplayer/bootcamp
-> 60+ FPS again
Does anybody else get this sort of behaviour?
(*: Just an example. Any gamemode, single/multi/botmatch, any map, anything will do this after some playtime)
Changing graphics settings doesn't seem to do anything about it, since no matter what my "starting" FPS are, they will always end up at near-unplayable <30 after some time.
I just upgraded my GPU from an old 4870 to a 7850OC yesterday, and although my starting framerates (and possible quality settings) have improved quite a lot, it will still be the same near the end of a round.
I doubt that any of this is caused by my hardware being too slow, because a) I can positively run the game on ultra/high settings with SSAO+MLAA while still getting decent framerates, and b) even in singleplayer, there is a difference (before/after multiplayer) of over 100%.
Just in case, here are my main specs:
Code:
ASUS Rampage Formula X48 board
Intel Q6600 running at 3.2GHz
8GB GEiL DDR2 1066 RAM
Sapphire 7850 OC 2GB (running at factory "OC" speeds for now)
System drive: RAID0 - 2x SSD
Data drive: RAID5 - 4x 1.5TB HDD (on dedicated controller card)
OS: Win7 Ultimate x64
I really cannot see why this would/should happen.
For example, before the GPU change, in Killing Floor, I got like 200+ FPS on a single player game while staring down the empty main corridor on BioticsLab, and could drop to ~30 FPS on a six player game with an over-enthusiastic firebug/demolitions, due to all the transparent texture layers, which really made the 4000 series struggle. After the smoke/fire/whatever is gone, FPS go up again. All of which is perfectly normal and totally understandable.
This RO2 issue though.. I can't seem to make any sense of it. If it had to do _anything_ with my specs, I should have lower overall performance - or FPS drops at certain points. In any case, (for example, if this was an issue of decals building up over playtime, and "clogging my RAMs") the performance should go back to normal once there is a map change or "engine reset" for that matter.
Going from 80 FPS in single player bootcamp to 25 FPS in the exact same setting just.. "does not compute".
Any ideas/suggestions anyone?
A solution would be much appreciated.
Lots'a thanks in advance.
P.S.: Please spare me the obligatory "Validate game files"/"defrag hard drive" comments..