Monk,
So how is the Mod? From the sounds of it by you, it seems to be a blast. Is this a fair statement?
Dr. Strangelove
It's all about taste of course.
I am having fun because:
* the atmosphere seems very realistic (sounds and visuals)
* bolting is challenging
* teamplay works very well with the fireteams
* spawning on your teamleader still adds extra gameplay possibilities
* AT guns are very effective
* AA guns are effective -> no superpilots (I just dislike pilots
)
* the infantry maps are beautifull
* riding on a tank and disembarking near the capzone feels good
* there are servers which run infantry-only maps (I'm not a fan of mixed combat)
* push-mode (only 2 cappoints are open) seems a good gamemode for this mod
Elements ready for "improvement":
* the superfast steady-shot iron sight after diving
* I miss leaning a bit in those trenches
* Suppressing effects are over the top, being a bolter this means that your vision is blurred 50% of the time when you'r in capzones -> rediculous
* no spawn protection (it just needs a few seconds after spawning)
* there is much clutter in your HUD (deatchmessages + communication etc)
* maps with too many vehicles -> makes gameplay very bf2-ish, meaning everybody races to the cappoints in his own vehicle
Monk.