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For Create Texture Failed GPF Errors

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
12,389
3,502
113
Ok, let us use this thread as a base to work off of. I'm trying to gather as much info and work out a solution.

From what I've read from people in the past with this error and from recent threads I've come up with my current theories:

1) It seems only ATI video cards have this problem (there is a driver issue here)

2) Your system folder is corrupt, delete it and verify the cache

Reason for theory 1 - People in the past have reported this error going away by either updating their video cards or in some cases rolling back their video card drivers. Now remember, when installing video card drivers it is always best to do a clean install to insure the drivers are not corrupted in anyway or conflicting with the old drivers if something doesn't get overwritten properly by the new drivers.


Reason for theory 2 - Other's have said they recieved this error after playing with there.ini files. This points to either .ini's that are trying to do what their machine can't, or corrupt files in RO that the .ini's are trying to use.


The third alternative theory of the crime is a old Direct X 9.0c build. Why I don't believe this is the culprit others do. Try updating your dirext X with the latest version downloadable on the microsoft webpage.


Can all the people with this error please try the above (updating/downgrading drivers), and deleteing your system folder and verifying your cache and post your experience here.

-New Update --
Ok, recent updates from another unreal engine game have had users report that upping their page file size has helped with the issue.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,459
1,433
0
31
Falmouth UK
What kind of Createtexture failed errors

8007000E or 3DERR_INVALIDCALL

8007000E seem to happen most to overheating systems, or really faulty hardware like some busted memory or whatever.

3DERR_INVALIDCALL, usually mean a corrupted ini, corrupted driver install or a wrong direct x version (was the case with suomiprkl i believe)
 

MÆST

FNG / Fresh Meat
Nov 21, 2005
373
28
0
This is a major issue for me (seems like I am one of few).

Still getting

Code:
 Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2051 MHz with 1023MB RAM
Video: RADEON 9700 PRO (6641)

CreateTexture failed(8007000E).

History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FStaticMeshBatchList::Render <- RenderLevel <- ro-danzig.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Danzig [Gdansk] – 28th March 1945 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 65686372 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
It only really occurs on Danzig (I think it may have occured on some custom map but I'm far from positive. It was never a problem before the Danzig patch.

When I first started getting it I updated my ATI drivers ... doing a driver cleaner install. I am currently running Catalyst 6.10. It seems that 6.11 is out now so I will try that.

At the same time that I upgraded my driver to 6.10 I also deleted my system folder and redownloaded it. Neither helped.

I spent a good 20 minutes today vacuuming the inside of my PC using a mini attachment. In addition I played Danzig today with my case open. The crash still occured every single game at some point. I ran Motherboard Monitor while playing, and checked my temp when it inevitably crashed and it was 45 degrees. Its resting temp is about 35 degrees. Not anything to brag about but not that bad.

Framerates on Danzig tend to be pretty sporatic. I average about 37 but sometimes can walk around in the upper 60s and at other times it drops to the single digits when turning a corner. I mentioned in another thread that I get weird graphical glitches sometimes before the crash such as weapons disappearing from hands.

I have attached my RO.log from my most recent crash.

Anything else I can do please let me know. I'll report back on the latest driver.
 

Attachments

MÆST

FNG / Fresh Meat
Nov 21, 2005
373
28
0
I've updated my drivers to the latest version and I am happy (but not too happy) to report that after almost two hours of danzig (man I love that map ... even if it is German biased) I didn't have one crash. If I don't post in this thread again then you can assume that it never happened again.

To anyone else that is experiencing this bug. When you update your drivers make sure you use Driver Cleaner and follow the directions in the readme. The last time I updated my driver, where the bug still occured, I didn't boot into safe mode like the readme said. So if it wasn't the new driver version that fixed the problem it was that.
 

tsamptrail

FNG / Fresh Meat
Mar 15, 2006
12
0
0
Okay I have tried all the above and I am still getting the following:

Critical Error

Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3203 MHz with 2046MB RAM
Video: RADEON X700 Series (6641)
IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (WS716ID_MP40Weapon RO-Berezina_beta4.WS716ID_MP40Weapon @ Function ROEngine.ROProjectileWeapon.RenderOverlays : 02D9) <- UObject::processEvent <- (ROHudX RO-Berezina_beta4.ROHudX, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level RO-Berezina <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 65686372 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I start the game, the map loads and then as soon as I get ready to spawn I get the above. What am I doing wrong here? Any help would greatly be appreciated. I am lost without my RO :(
 

radix

FNG / Fresh Meat
Nov 22, 2005
1,016
32
0
46
Germany
Okay I have tried all the above and I am still getting the following:



I start the game, the map loads and then as soon as I get ready to spawn I get the above. What am I doing wrong here? Any help would greatly be appreciated. I am lost without my RO :(
Is your videocard OC'ed or do you have another DirectX3D application running in the same time with RO?.

Try to reinstall the graphic drivers (www.ati.com) and DirectX (www.microsoft.com/directx) again.
 

Spoon

FNG / Fresh Meat
Nov 24, 2005
61
7
0
I just started getting it now. THe game runs EXTREMELY SLOW and i can barley move at all. the water is red on arad. I think its a sign. I get those same critical errors also.
But even my Counter strike runs pretty slow too. Something happend to my computer.

Only thing i did dfferent was download a movie but there was no viruses or anything.
 

52Uther

FNG / Fresh Meat
Oct 14, 2006
45
0
0
Just started getting this today.The game gets to the 'deploying' page,sits there for ages and then crashes back to desktop.Before this I got into one game and had very low fps before the crash.Game ran perfectly yesterday and I have not made any changes since.Using an ATI X800 card with 6.12 drivers.
 

Razor(CDN)

FNG / Fresh Meat
Apr 6, 2006
2
0
0
Gpf!!!

Gpf!!!

Hi guys, i am getting this GPF everytime i play RO.Sometimes i can play for 20mins and other times it faults right away. I tried everything i read on the forms but nothing is working!


System-AMD Athlon64 3200+
SL-K8TPro-939 Soltek mainboard
1024mb of ram
BFG Nvidia Geforce 6800GT OC
 

Razor(CDN)

FNG / Fresh Meat
Apr 6, 2006
2
0
0
I removed 1 of my sticks of 512 ram and i have been playing for a day and a half without any problems. Loading is slower but at least i can play the game for more than 20mins!
 

SpearChukkr

FNG / Fresh Meat
Sep 18, 2006
10
0
0
I've been playing this game for months and have had no problems until today.
I get a general protection fault in any server, sometimes I only play for 2 mins and it happens?????

MSI K8N SLI MB
AMD 3800+ X2
2048mb ram
BFG Nvidia Geforce 7600GT
250 HD
450w PS
 

Bomber

FNG / Fresh Meat
May 31, 2007
9
0
0
Londium
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2801 MHz with 1022MB RAM
Video: RADEON 9800 PRO (6583)
CreateCubeTexture failed(8007000E).
History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- ro-tulaoutskirts.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level RO-TulaOutskirts <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


this only happened since the update
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
12,389
3,502
113
Have you tried turning off the d3d9 rendering device cache? Thats seems to be where the problem started.

In your RedOrchestra.ini under this section -
[D3D9Drv.D3D9RenderDevice]

Change this: UsePrecaching=True
to : UsePrecaching=False
 

DFN

FNG / Fresh Meat
Jun 4, 2007
63
0
0
My first post so I gotta say "hi peeps!" first :p

So...

For me it occurs when changing maps or loading a map after game was newly started. Sometimes I get to the fancy screen right before you choose fraction and class, sometimes it crashes as soon as mapchange starts. Haven't happened ingame when actually playing.

1) It seems only ATI video cards have this problem (there is a driver issue here)
The CreateTexture failed(8007000E)/FD3D9Texture - error is not ATI spesific, it occurs on my nvidia based rig (8800gts SLI'd) with the 158.45 drivers under Vista 64bit. I got a fresh install of RO through steam after recently aquiring the game (my steaminstall itself is older than Metusalem tho). The OS install is fresh as well with one set of drivers installed and no upgrades/downgrades done.

2) Your system folder is corrupt, delete it and verify the cache
Been there done that.

Have you tried turning off the d3d9 rendering device cache? Thats seems to be where the problem started.
Yes, no luck, same errormessage as before.

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 3373 MHz with 4093MB RAM
Video: NVIDIA GeForce 8800 GTS (5845)

CreateTexture failed(8007000E).

History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetShaderMaterial <- FD3D9RenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (F1GrenadeWeapon RO-Odessa.F1GrenadeWeapon @ Function ROEngine.ROWeapon.RenderOverlays : 014D) <- UObject::processEvent <- (ROHud RO-Odessa.ROHud, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Odessa: Black Sea Coast, 10th April 1944 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0017FEF8 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
12,389
3,502
113
Well with the release of Vista many of the new drivers are still in "beta" stage. Especially for 64 bit. So I can't say I'm surprised this error has made the jump to Nvidia.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
12,389
3,502
113
One of our coders here suggests dropping into D3d mode instead of d3d9. You might also want to try the UNSUPPORTED openGL mode.
 

DFN

FNG / Fresh Meat
Jun 4, 2007
63
0
0
So this is most likely a driver related issue?

I will test tonight with my good 'ol trusty XP install and see how it fares there. It is true that the Vista (64bit) drivers are not...ehem, "perfect" yet, still if others running XP with other brands of graphic cards of various generations and having the same issue I find it kinda hard to draw the imediate conclusion that it is the drivers.

I'll also, if the problem persists, test to see if any of the driver spesific settings related to textures and cache etc make any difference.

/DFN
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
12,389
3,502
113
It seems to be an issue between some drivers/cards and the unreal engine. Doing a google search will bring it up all over the place. However nothing I found had a definite answer.