I have cobbled together a simple mutator that replaces the Fleshpound with its unused counterpart, the Fleshpound Chaingunner. To install, simply place the following files in your "killingfloor\System" directory: KFRangedPounds.zip
The code for the Fleshpound Chaingunner was sitting around in the KFChar folder, so I thought it would be fun to activate to see how it worked. It's clearly very buggy, so I don't recommend this for any sort of serious play. Regardless, it's still pretty interesting to see in action.
I wish to stress that I take no credit for any of this. The code, mesh, texture, and etc. are all already there. They just won't immediately function without some manipulating.
Important Edit: I have updated the mutator to address all of the issues mentioned below. You can play using it in any normal fashion and there is no risk of possible crashes.
Here's a short YouTube video demonstrating the mutator:
YouTube - Killing Floor - Fleshpound Chaingunners Mutator
The code for the Fleshpound Chaingunner was sitting around in the KFChar folder, so I thought it would be fun to activate to see how it worked. It's clearly very buggy, so I don't recommend this for any sort of serious play. Regardless, it's still pretty interesting to see in action.
I wish to stress that I take no credit for any of this. The code, mesh, texture, and etc. are all already there. They just won't immediately function without some manipulating.
Important Edit: I have updated the mutator to address all of the issues mentioned below. You can play using it in any normal fashion and there is no risk of possible crashes.
Here's a short YouTube video demonstrating the mutator:
YouTube - Killing Floor - Fleshpound Chaingunners Mutator
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