* blows dust off thread *
Alright time for some untimely necromancy.
And why have I pulled this from the pits of 2008? Because I just discovered that there are some 3rd party unpack / repack tools for the game.
http://www.gamefront.com/files/17503463/fc2tools.zip
I'm currently working on a small modification for my own use to do the following:
Increase weapon damage to 1-2 shot kill.
Increase weapon range so so that AR's can kill over 50 Meters.
Increase ammo carrying to higher levels, much higher with bandoliers purchased. ( I figured cargo pants can easily carry 6 mags for an AR, bump that up to 15 - 20 mags with pouches )
Set weapon magazine counts to realistic values. ( I pull my hair out every time I see a single stack .45 ACP 1911 with 8 rounds on a standard magazine " hey developer you were SOOOO close to getting that right ")
Anways, thought I'd drop that here incase others tried to play this game the first time through and stopped like I did due to bullet sponge enemies.
Alright time for some untimely necromancy.
And why have I pulled this from the pits of 2008? Because I just discovered that there are some 3rd party unpack / repack tools for the game.
http://www.gamefront.com/files/17503463/fc2tools.zip
I'm currently working on a small modification for my own use to do the following:
Increase weapon damage to 1-2 shot kill.
Increase weapon range so so that AR's can kill over 50 Meters.
Increase ammo carrying to higher levels, much higher with bandoliers purchased. ( I figured cargo pants can easily carry 6 mags for an AR, bump that up to 15 - 20 mags with pouches )
Set weapon magazine counts to realistic values. ( I pull my hair out every time I see a single stack .45 ACP 1911 with 8 rounds on a standard magazine " hey developer you were SOOOO close to getting that right ")
Anways, thought I'd drop that here incase others tried to play this game the first time through and stopped like I did due to bullet sponge enemies.
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