So does this make the game insanely difficult then, or does the new damage only effect enemies?
I loved the Mac10, even with vanilla damage. That thing has such a great rate of fire.heh, heh... Got my hands on a Mac10. That thing's actually a weapon now instead of a small noise maker...![]()
Once a bar is lost it's lost anyway so you can only afford tiny tactical errors at a time anyway, and you need to as, as mentioned before, getting hit is inevitable. But as long as you only get hit in tiny amounts at a time the game lets you get away with it, as it should, as it's not really your fault. If you increase the time to 30 seconds though you punish these "acceptable hits" too much, imo.Changed health regen delay from 5 seconds to 30
I have no real-life data or experience, but I would imagine a dart rifle to be less accurate than a regular rifle, but in the game it's pretty much a silent sniper. I get that that's its purpose (which is why you can only carry so little ammo for it, btw. because it allows you to just take inconvenient enemies out of the game, so to speak. From any range and without detection) but I think it should be noticeably less accurate than the "other" sniper rifles. Especially now that you increased the ammo count this drastically.- The recoil and accuracy of each weapon, these are still mostly stock and I'm open to suggestions for tweaks.
(v1) Hasn't crashed for me yet and I've shot people, blown up cars, changed from the northern area to the southern area...- let me know if the game happens to crash on you!
I'm tempted to say it's too much, but it's probably just because I'm used to vanilla and they go down so easily now. I'll have to play some more to get a clearer picture.- do you think that the damage done to hostiles is enough/too much?
Well I see what you mean with ammo. The problem is that it's so easy to find more, so that combined with the large amount you carry with you means you never have to worry about it.Hmm yeah hockey warrior, I forgot to mention there are some "challenges" built into the game that grant you a few extra magazines when you get 10 headshots( varies on each weapon, RPG grants extra ammo with 4 multi kills if memory serves). I'm going to pull all of those out, so currently you probably have 1-2 units more ammo with any weapon then my values.
I had'nt thought of running out of ammo as a 'thrill' before, I've always looked at these games and face palmed that someone would be stupid enough to carry two magazines for a gun when they could take more. If my life were on the line I would pick up enough ammo for a small war.
Im not saying my values are infallible or absolute, thats just my mindset. I'll get a V3 up this weekend with those challenge bonuses removed and see how you feel about those levels. And from there I can possibly cook up some varying versions of the mod...
edit: forgot to say thanks for the feedback so far
edit 2: The molotov in particular was one I was going to decrease to 1, or only give you one after buying the harness. Its a great tactical weapon to have with the fires, but how does one carry 4-5 bottles of booze on them on top of all of the other weapons & Ammo...
Well I see what you mean with ammo. The problem is that it's so easy to find more, so that combined with the large amount you carry with you means you never have to worry about it.
If the game had realistic ammo types (like you can only pick up AK ammo from an AK), then this probably wouldn't be an issue.
For things like the RPG maybe, although tbh, I never experienced anyone using that weapon excessively to the point where I thought how much ammo they could possibly have for it.On another note, The hostiles have 1000 rnds for each gun, ( including RPG's ). You think it would be a fair move to cut their ammo down as well?
Hardcore.Hmm off to tinker for a bit, BTW what difficulty are all of you playing on?