Good idea, anything that can contribute to a unique experience or scenario is fine with me.
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As a firearms buff, I'm not sure this is really even a feature I would want. I don't like the idea of random jamming, it should happen for a reason, not because the game says "You fired X amount of rounds, time for a jam ***hole"
I don't deny it happened, but it wouldn't be a such a great feature.I'm sure you have seen the quality of 1940's wartime ammo and also have seen vids set up by the German Wochenschau back then.
Even perfectly cared for MG's are constantly having bad cartridges in those vids.
I think that in the end it would only be annoying (like it is in real life), also it's out of the scope of the game. Or else we'd have guard shifts during nights where you could clean your rifle etc
While jamming is realistic, it has the possibility to add too much randomness to the game. Since there's no way for the player to maintain his own weapon, all you're doing is rolling the dice every time he fires to see if it jams or not. It seems to me that a system based on random chance is out of place in a game that prides itself in not being random (recoil model+ballistics rather than cone fire, etc.).
There's no good way I can think of to base jamming off of the player's own actions. Maybe heroes could experience jams less often, but that is still just giving them a slightly better random chance.
You're also making the game harder for new players, annoying them and possible going against the idea of making the game more accessible.
No complications at all in multiplayer, AA proved this.agreed. it would also be another random game mechanic that would take away control of the avatar from the player. if things are "random" or become "less random" due to rank/leveling, then it's not going to affect all players equally.
so an interesting idea, maybe for single player, but i see way too many complications with it happening in multiplayer.
No complications at all in multiplayer, AA proved this.
- Don't overheat the mechanism & barrel.
- Don't submerse the firearm in liquid.
- Don't open the bolt of the firearm or expose an open-bolt (all SMG & MG) firearm to flying particles..
- Don't intentionally slam the firearm into things, especially more fragile variants.
- Don't let the firearm get damaged by dropping it, exposing it to explosives, fragments from explosives, bullets or fire.
No complications at all in multiplayer, AA proved this.
And sure, bad ammo caused very, very much random jams back then, but those kind of jams are too random for a game. Or then we need statistics about what permille of ammo was actually bad on both sides depending on ammo type etc. And I think we should not go that far...
And taking temperature would be necessary variable, as if it's hot it does increase the theoretical likelyhood why the gun would jam and if it's cold the same occurs. Poor ammunition may cause relatively unharmful jam if the bullet ejects after jerking around with the bolt for a very brief moment while cold weather may cause the weapon to stop to the point you might need to jerk around for few minutes before it might start working again, and that's somewhat pushing the reasonable limit as let's say a single round lasts 15mins and your gun would jam for few minutes. It would be simpler just to die and respawn if you can't find another (working) gun on the ground anywhere and it goes against the whole idea on pragmatic gameplay terms.
As we are talking about bad ammo here, temperature only has a very minor effect here.