Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows NT 6.1 (Build: 7100)
CPU: GenuineIntel PentiumPro-class processor @ 3401 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 260 (9056)
BossZombieController KF-Bunker_A5.BossZombieController (Function KFChar.BossZombieController.FightEnemy:00D7) Runaway loop detected (over 10000000 iterations)
History: FFrame::Serialize <- AActor::ProcessState <- Object BossZombieController KF-Bunker_A5.BossZombieController, Old State State KFChar.BossZombieController.InitialHunting, New State State KFChar.BossZombieController.InitialHunting <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Bunker <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free