Depends if the engine can accurately model both air displacement and shrapnel, which seems unlikely.
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Nope, the Soviet F1 Grenade had 60g TNT filler while German Model 24 grenade had around 165g of TNT.Actually he has that completely backwards. The German grenade is an offensive grenade and kills purely by over pressure. You are far less likely to see ANY blood with a German grenade than with a Russian one. The Russian one is a DEFENSIVE grenade. It has much more explosive in it AND shrapnel. It's blast radius is larger, and the radius that shrapnel can kill at is up to 200m. I know that sounds nuts, but the idea of when the grenades are used is different.
The German grenade is used when you are running up to that trench and a Russian is in it waiting for you. You want the grenade to kill him, but leave you untouched. The Russian grenade is used when you are in the trench and a German is running at you. Because YOU have cover, you want the grenade to kill as many people as possible as far away as possible.
So the German grenade has no shrapnel, and the blast effect is limited. If you are in that foxhole with it, you may be dismembered. If you are not, you may not even get scratched - the over pressure will not be enough to kill. The German grenade is essentially a big flash bang. It kills by overpressure, but it is mostly about disorientation. He may be deaf and blind after the grenade explodes, but not dead. But because you were using it while you attacked him, that is all you need. It gives you the time to cover those last few metres and kill him.
This is also why the German grenade works better in confined spaces rather than out in the open. The smaller space allows the pressure to get much higher and more damage can be caused.
It's also why the Germans used a stick design. You need to be able to throw it more accurately and further because it has to be close to the enemy to kill them. The Russian grenade is about being able to carry a lot of them, and because they have such a large effective radius, you don't need to be as accurate or get them as far. You just need to remember to take cover first, because you can not throw the grenade as far as the grenade can throw shrapnel.
I don't think this has been accurately modelled in RO2 for balance reasons. Maybe I'm wrong, but there doesn't seem to be any difference between them in-game, anyway.
Depends if the engine can accurately model both air displacement and shrapnel, which seems unlikely.
I think that explosion effects on bodies could be tuned adding more bloody textures on soldiers, as ii's now limbs fly waway but body remains clean
Depends if the engine can accurately model both air displacement and shrapnel, which seems unlikely.
My most shocking experience with explosive force was playing as a Russian on Commissar's House. Ran across an open area to get to the park and capture it. Got caught by a few Mkb bullets (Damn you!) and started to patch up. I look up ahead of me and immediately a Pz. IV throws a HE right on me. Very messy and very scary.
Actually he has that completely backwards. The German grenade is an offensive grenade and kills purely by over pressure. You are far less likely to see ANY blood with a German grenade than with a Russian one. The Russian one is a DEFENSIVE grenade. It has much more explosive in it AND shrapnel. It's blast radius is larger, and the radius that shrapnel can kill at is up to 200m. I know that sounds nuts, but the idea of when the grenades are used is different.
There is a noticeable difference in throwing distance between the grenade designs that is reflected in-game.
Yeah! When the hardware is good enough, they should be modelling pressure waves too. A shockwave can propagate quiet long distances if it is channelled. So on some of those tunnel type place for example, if an arty shell landed in the mouth, the shockwave would travel a lot further down the tunnel than in the open.But the effectiveness of each grenade is about the same. What would be cool, is if shrapnel was actually built into the Russian nade. It might cause considerable hiccuping when the server has to calculate the ballistics for each fragment (multiply that by the number of grenades that go off any given minute in an RO match), but damn it would be cool.
Actually the German M24 stick grenade holds a good deal more explosives than the Russian F1 grenade (198 gram vs 60 gram), and it should as-well seeing as offensive grenades usually do.
The thing is, the concussive effect of the defensive grenade isn't gone. It's just that it only kills in close, just like the defensive grenade. But the offensive grenade also has shrapnel that goes a lot further before it loses the ability to kill. It's possible they are treating them both as offensive grenades, but then it seems they are far too weak.The F1 grenade is termed a defensive grenade because of its' high fragmentation effect, where'as the German grenade is termed an offensive grenade because of its' high concussive effect but little shrapnel and long throw distance.
Depends if the engine can accurately model both air displacement and shrapnel, which seems unlikely.
Then again it's hard to tell in-game. If you're trying to grenade someone, you usually aren't hanging around to watch the effects. They just don't quite feel poweful enough. Maybe if I had been hit by my own shrapnel a time or two, I would have a different opinion.
Yeah I can stand about 3 meters away from my own grenade and live most of the time.
Then again it's hard to tell in-game. If you're trying to grenade someone, you usually aren't hanging around to watch the effects. They just don't quite feel poweful enough. Maybe if I had been hit by my own shrapnel a time or two, I would have a different opinion.
DH had mine fields that worked pretty well with skull signs letting you know they were there. In RO2, you don't even know you're going into a restricted area. I've gone a couple of places that I was sure was OK, only to get blown to hell - down by the train tracks in Grain Elevator if I recall was the one place that seemed wierd.