Yeah, I was just in clan training and we had someone drop a grenade directly opposite a low wall. We all dropped prone (the wall was barely high enough to cover us prone) and the grenade barely even affected us.
To be fair, that's what you are supposed to do to minimise a grenade's damage, and it can work even when you're pretty close. If the grenade is on the ground when it detonates, the force is directed up and out in a cone shape, with the shrapnel at it's leading edge. You can get a lot closer to it, f you are lower down, because the cone of shrapnel passes over head.
The most correct way to deal with a fragmentation grenade landing nearby is to go prone facing away from it. That way any small amount of shrapnel that manages to fly horizontally across the surface hits your legs rather than head and torso.
Trying to run is just asking to take a back full of splinters.
Of course if there isn't any shrapnel, it doesn't make a difference. So the German grenade is kind of the opposite. It kills by over pressure, so the closer you are to it, the more likely you are to die. Running is a viable option in that case. Every step you take is one step further away from death.
This is why I laugh at people complaining about realism. It's a totally unrealistic goal. Computers are just not powerful enough for an FPS to be fully real, so it is always going to be the best approximation of real that the hardware can handle. I care about them TRYING to be real, not whether or not they can actually do it. Close enough is good enough.
The grenades work for me, so that's good enough, but it would be nice if there was the some differences between a defensive grenade and an offensive grenade.
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