Hello,
First off, congratulations on an amazing game. With all of the patching and buggy game-play, I still am having more fun than I have in a while playing a WW2 shooter. Keep up the great work!
I have a question about the Squad Leader Spawn mechanic. I play a squad leader almost exclusively, and I like to be in the front lines, setting up good places for my squad mates to spawn in order to take objectives. Right now, my problem is with the inconsistency of spawns. I have friends on Ventrilo who say they are selecting to spawn on me, and get spawned in the default Spawn 1, Spawn 2 locations, even when my character is wide open in neutral ground. I have had cases when my whole squad can spawn on me, and I'm capping an enemy point.
I have found that there are more spawn fails when I am prone, and surrounded by complex geometry, and debris, or am in close quarter spaces such as rooms/basements/staircases. I have found that I have more successful spawns when I am out in the open. I feel like this mechanic is trying to analyse the surrounding geometry around the squad leader, and if it passes some sort of "check", the spawn will happen. More often than not though, the spawn fails, and I have no idea why.
My question to the developers is simple. Is this feature currently working as designed?
If not, I am absolutely fine with it, and I will continue to play the game while patiently waiting for your fix. If you feel it is currently working as designed, can I please have a brief explanation of the mechanic, so I can play my favorite class more effectively, and better position myself in order to help my squad/team mates. What areas are good to spawn in, what areas I should avoid, in order for the engine to resolve the spawns better.
Thanks for your time, I know you're a busy bunch.
TOPMO3
First off, congratulations on an amazing game. With all of the patching and buggy game-play, I still am having more fun than I have in a while playing a WW2 shooter. Keep up the great work!
I have a question about the Squad Leader Spawn mechanic. I play a squad leader almost exclusively, and I like to be in the front lines, setting up good places for my squad mates to spawn in order to take objectives. Right now, my problem is with the inconsistency of spawns. I have friends on Ventrilo who say they are selecting to spawn on me, and get spawned in the default Spawn 1, Spawn 2 locations, even when my character is wide open in neutral ground. I have had cases when my whole squad can spawn on me, and I'm capping an enemy point.
I have found that there are more spawn fails when I am prone, and surrounded by complex geometry, and debris, or am in close quarter spaces such as rooms/basements/staircases. I have found that I have more successful spawns when I am out in the open. I feel like this mechanic is trying to analyse the surrounding geometry around the squad leader, and if it passes some sort of "check", the spawn will happen. More often than not though, the spawn fails, and I have no idea why.
My question to the developers is simple. Is this feature currently working as designed?
If not, I am absolutely fine with it, and I will continue to play the game while patiently waiting for your fix. If you feel it is currently working as designed, can I please have a brief explanation of the mechanic, so I can play my favorite class more effectively, and better position myself in order to help my squad/team mates. What areas are good to spawn in, what areas I should avoid, in order for the engine to resolve the spawns better.
Thanks for your time, I know you're a busy bunch.
TOPMO3