Ok, this is quite the weird suggestion for a Demolitions weapon but i present to you:
The GIB Launcher!
GIB stands for Grappling Impact Bomb. What's so special about this weapon? Well, as you might know about most other explosives in this game, if you shoot them too close to a target, they will instead only deal "impact" damage and not detonate. This weapon however, ALWAYS deals impact damage as well as, after a short amount of time or upon manual detonation, explode just like any other explosive. Think of it as a literal sticky bomb or grenade, but the reason it is "sticky" (and also why it always deals "impact" damage) is because it has multiple blades in its front (formed like a bullet-tip perhaps?) which slices in to the victim (or wall/floor) and then it goes kaboom!
Some proposed stats for it:
Name: GIB Launcher
Weight: 6
Cost: 2000
Ammo in mag: 3 or 4 (depending on the damage)
Total ammo: 24-ish
Ammo cost: 50 ish per mag (3 or 4 bombs)
Reloading: Slow, and with a big magazine.
Impact damage: 100 to 200 (200 is the same as other explosives)(should it scale with Demolitions level? It could at least grant damage-experience, to promote aiming on targets for maximum damage?)
Impact headshot multiplier: Same as other explosives (Is that 1.1x or 2x?)
Explosive damage: 225 to 350 (350 is like other launcher grenades)
Explosive radius: Same as launcher grenades (?)
Detonation time: 2 or 3 seconds after impact, or manual detonation (secondary fire) or triggered by other nearby explosives (just like handgrenades)
Rate of fire: Slower than the M32, but fast enough to launch 2 (or 3) bombs away before the time goes up for the first launched bomb to detonate. Maybe it could be a pump action weapon or something like that?
Stickyness: Sticks to any enemy or to any surface, but goes straight through friendly players (like handgrenades/LAW rockets do now)
Arc: Unsure about this one. It could be like a rocket where it is launched with an engine and goes straight forward until any impact is done, or launched like a grenade. Personally i like the "straight rocket" style. Fits better imo.
Travel speed: I was thinking that the bomb could be the slowest travelling explosive too, so you could "skillexplode" it by yourself with its manual explosion midair. For example, if you miss a shot against a group of enemies, and you want to hurt/kill them, detonate it to the side of the group and you will hit all of them!
Primary Fire: Launch a GIB
Secondary: Detonate all GIBs
Ironsight: Ironsight
Other notes: If you kill a specimen with the impact damage, the bomb will still stick onto its body. This means that specimen will just walk over its dead corpse, which might gather them nicely around it for maximum explosive niceness
Its strengths are quite apparent with its tactical and delayable explosion and high damage upon a single foe due to its dual damage. For example, if both the impact damage and explosive damage scaled with demolitions level, a bodyshot + explosion on a Siren instakills it! It can also be, if wanted, be exploded prematurely (don't laugh -.-) midair if that is your wish, by detonating it manually with secondary fire.
Its weaknesses are also not too nice though. Since there is no minimum safety range for the weapon, it will be very bad against charging enemies like Gorefasts and Scrakes, more so Scrakes (as the Gorefast might get stunned by the impact), which leave you vulnerable to the detonation yourself. This can also be a planned advantage: Kill a specimen nearby and the other specimen trying to follow you when you run away will walk over its body and so on.
Sirens are even more of a ***** to this weapon though, if you don't have the time to let it explode or forget to manually detonate it with a Siren present, as she will most obviously detonate it with her annoying anti-explosive scream. Engage them from long distances if you can, to make sure she can't remove it!
What you guys think about this weapon?
The GIB Launcher!
GIB stands for Grappling Impact Bomb. What's so special about this weapon? Well, as you might know about most other explosives in this game, if you shoot them too close to a target, they will instead only deal "impact" damage and not detonate. This weapon however, ALWAYS deals impact damage as well as, after a short amount of time or upon manual detonation, explode just like any other explosive. Think of it as a literal sticky bomb or grenade, but the reason it is "sticky" (and also why it always deals "impact" damage) is because it has multiple blades in its front (formed like a bullet-tip perhaps?) which slices in to the victim (or wall/floor) and then it goes kaboom!
Some proposed stats for it:
Name: GIB Launcher
Weight: 6
Cost: 2000
Ammo in mag: 3 or 4 (depending on the damage)
Total ammo: 24-ish
Ammo cost: 50 ish per mag (3 or 4 bombs)
Reloading: Slow, and with a big magazine.
Impact damage: 100 to 200 (200 is the same as other explosives)(should it scale with Demolitions level? It could at least grant damage-experience, to promote aiming on targets for maximum damage?)
Impact headshot multiplier: Same as other explosives (Is that 1.1x or 2x?)
Explosive damage: 225 to 350 (350 is like other launcher grenades)
Explosive radius: Same as launcher grenades (?)
Detonation time: 2 or 3 seconds after impact, or manual detonation (secondary fire) or triggered by other nearby explosives (just like handgrenades)
Rate of fire: Slower than the M32, but fast enough to launch 2 (or 3) bombs away before the time goes up for the first launched bomb to detonate. Maybe it could be a pump action weapon or something like that?
Stickyness: Sticks to any enemy or to any surface, but goes straight through friendly players (like handgrenades/LAW rockets do now)
Arc: Unsure about this one. It could be like a rocket where it is launched with an engine and goes straight forward until any impact is done, or launched like a grenade. Personally i like the "straight rocket" style. Fits better imo.
Travel speed: I was thinking that the bomb could be the slowest travelling explosive too, so you could "skillexplode" it by yourself with its manual explosion midair. For example, if you miss a shot against a group of enemies, and you want to hurt/kill them, detonate it to the side of the group and you will hit all of them!
Primary Fire: Launch a GIB
Secondary: Detonate all GIBs
Ironsight: Ironsight
Other notes: If you kill a specimen with the impact damage, the bomb will still stick onto its body. This means that specimen will just walk over its dead corpse, which might gather them nicely around it for maximum explosive niceness
Its strengths are quite apparent with its tactical and delayable explosion and high damage upon a single foe due to its dual damage. For example, if both the impact damage and explosive damage scaled with demolitions level, a bodyshot + explosion on a Siren instakills it! It can also be, if wanted, be exploded prematurely (don't laugh -.-) midair if that is your wish, by detonating it manually with secondary fire.
Its weaknesses are also not too nice though. Since there is no minimum safety range for the weapon, it will be very bad against charging enemies like Gorefasts and Scrakes, more so Scrakes (as the Gorefast might get stunned by the impact), which leave you vulnerable to the detonation yourself. This can also be a planned advantage: Kill a specimen nearby and the other specimen trying to follow you when you run away will walk over its body and so on.
Sirens are even more of a ***** to this weapon though, if you don't have the time to let it explode or forget to manually detonate it with a Siren present, as she will most obviously detonate it with her annoying anti-explosive scream. Engage them from long distances if you can, to make sure she can't remove it!
What you guys think about this weapon?
Last edited: