We use Rypel Cam to help us make trailers. I do not believe any of the functionality that was requested in the original post is in Rypel Cam.
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..keybinds or a menu to fast forward, rewind, pause, slowmotion etc.
...a cmd to make a specific number of screenshots per second. e.g. like cl_avidemo in the id Tech 3 Engine.
I would pay another 50 bucks for a feature like this
hahaha me too ! Yoshiro what would be the cost for this 1st spectate view ?
We can try to raise some funds
It is something that we would like to do, its a matter of priority versus other items.
If I remember the programmer estimate it would eat up a few hundred work hours (between one or more programmers and it may require some changes to the base weapons and rendering systems as well as server replication of all weapon data) which would probably costs a few tens of thousands at the end of the day.
Rewindable Replay - What is it? - YouTubePart of my talk "Implementing a Rewindable Instant Replay System for Temporal Debugging" given at GDC 2013. This is an example video of a debug replay system (built on top of Epic Games' Unreal Engine 3, the game shown is the sample UDKGame project which I didn't write, I just added the replay system).
How much I miss these good times when online shooters had good demo recorder tool. It would be great to make spectacular community fragmovie
Hi Yoshiro,
The implementation of demo recording by Epic Games is rather poor and the support for client side recording was dropped several years ago. A third party replay system probably would suit you better, given the fact, that you also want to provide the replays to the community. With every major patch of the game, previously recorded Unreal Engine demos won't play anymore. A third party replay system would avoid this and many more problems caused by Epics native code (sluggish movement of players, movement in pause, proper rewinding, ...).
You could try to contact/engage Mark Wesley, according to his homepage (http://www.markwesley.com/talks.html), Mark has experience with creating replay systems for different pc and console games over the years.
His system of rewindable replays in UDK is not based on logging netcode and should work on clients as well.
https://www.youtube.com/watch?v=x1rgEtC3bTc
https://www.youtube.com/watch?v=jUpTGeszM4o