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Demo recording/Battlerecorder

..keybinds or a menu to fast forward, rewind, pause, slowmotion etc.

...a cmd to make a specific number of screenshots per second. e.g. like cl_avidemo in the id Tech 3 Engine.

RypeL got that functionality

you need to manually bind the rewind button though, as if you try to rewind past a point where an actor got spawned or destroyed it will crash.

Similarly it can make bmp framedumps of scenes.
https://www.youtube.com/watch?v=VtKwERb53p4



As RypeL is pretty accurate with timing of its camera paths in the latest iteration (https://www.youtube.com/watch?v=q9WTgFnM-cQ), you could record the video twice once with and once without the hud. (you dont see regular hud stuff as that is not replicated, but killfeeds are shown). And basically make a composite shot using the killfeed of one of those demos and put that into the clean no hud video.

RypeL got a key bind to disable the hud, but all it does is call the showhud command.

it even got the ability to export stuff to cinema4d
https://www.youtube.com/watch?v=iGweBsQMaFQ&list=UUVnnhJO4O_ppO4DQ1vYH7Fw


For more descriptions etc view:
http://www.ut3darkclan.com/forum/index.php?topic=1642.msg27670#msg27670
 
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hahaha me too ! Yoshiro what would be the cost for this 1st spectate view ?

We can try to raise some funds ;)

If I remember the programmer estimate it would eat up a few hundred work hours (between one or more programmers and it may require some changes to the base weapons and rendering systems as well as server replication of all weapon data) which would probably costs a few tens of thousands at the end of the day.

It is something that we would like to do, its a matter of priority versus other items.
 
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Can it be that you guys simply didn't expected the demand for this, changed the engine, developed the game and simply build a big barrier around the oppurtinity to make this happen again? :p

It is something that we would like to do, its a matter of priority versus other items.

You guys will rock this! I trust you Tripwire! :) (Y) <3 :D
 
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Hi Yoshiro,

If I remember the programmer estimate it would eat up a few hundred work hours (between one or more programmers and it may require some changes to the base weapons and rendering systems as well as server replication of all weapon data) which would probably costs a few tens of thousands at the end of the day.

The implementation of demo recording by Epic Games is rather poor and the support for client side recording was dropped several years ago. A third party replay system probably would suit you better, given the fact, that you also want to provide the replays to the community. With every major patch of the game, previously recorded Unreal Engine demos won't play anymore. A third party replay system would avoid this and many more problems caused by Epics native code (sluggish movement of players, movement in pause, proper rewinding, ...).

You could try to contact/engage Mark Wesley, according to his homepage (http://www.markwesley.com/talks.html), Mark has experience with creating replay systems for different pc and console games over the years.
His system of rewindable replays in UDK is not based on logging netcode and should work on clients as well.

Part of my talk "Implementing a Rewindable Instant Replay System for Temporal Debugging" given at GDC 2013. This is an example video of a debug replay system (built on top of Epic Games' Unreal Engine 3, the game shown is the sample UDKGame project which I didn't write, I just added the replay system).
Rewindable Replay - What is it? - YouTube
Rewindable Replay - Debugging AI Example - YouTube
 
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How much I miss these good times when online shooters had good demo recorder tool. It would be great to make spectacular community fragmovie :D

Yes it's a lose for Ro2/RS to not have the proper tools, to help the community to make some great videos on it and at the same time promote the game on youtube for example.

How many CS-GO video i find everyday watching youtube ?

It's definitly a gap that the all game industry must fill because the next decade of game will be massivly social or will not be !
 
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Hi Yoshiro,



The implementation of demo recording by Epic Games is rather poor and the support for client side recording was dropped several years ago. A third party replay system probably would suit you better, given the fact, that you also want to provide the replays to the community. With every major patch of the game, previously recorded Unreal Engine demos won't play anymore. A third party replay system would avoid this and many more problems caused by Epics native code (sluggish movement of players, movement in pause, proper rewinding, ...).

You could try to contact/engage Mark Wesley, according to his homepage (http://www.markwesley.com/talks.html), Mark has experience with creating replay systems for different pc and console games over the years.
His system of rewindable replays in UDK is not based on logging netcode and should work on clients as well.

https://www.youtube.com/watch?v=x1rgEtC3bTc
https://www.youtube.com/watch?v=jUpTGeszM4o

I wonder if Vegaskill's Post might be interesting for TWI.

Man, my wish for a real spectator and demo tools grows bigger every damn day. I'm literally addicted to RO2 and Rising Storm. My hands are sweaty because I can't produce good videos in a fun way! :D
 
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