So.. my little idea is simple: tweaking the weapon handling to not penalize people playing without zoom. Then everyone plays the way he wants.
Zoom becomes a great advantage because the weapon handling is too much precise (especially on long distances or when out of breath).
If weapon handling would be harder, using zoom would not be too much of a big advantage with players not using it.
A less precise weapon handling would also prevent pixel hunting and make the game some more realistic (downhere it is some real life experience you may read)
However for harder weapon handling i don't mean crazy recoil/sway, but something pretty well done and tested (like this, as example)
https://www.youtube.com/watch?v=lLjOLQdOF3Q
I m sorry i have expressed my idea very shortly and with a not so good english
Zoom becomes a great advantage because the weapon handling is too much precise (especially on long distances or when out of breath).
If weapon handling would be harder, using zoom would not be too much of a big advantage with players not using it.
A less precise weapon handling would also prevent pixel hunting and make the game some more realistic (downhere it is some real life experience you may read)
If you really want to get sure that you will hit your target with the first shot, you need some time to find the right moment to use the trigger.
You could be lucky, aim and shot in one second (distance 200m) and you hit. But in general you don't can do it. Lucky i was never in a real combat just some military training.
In a combat training it is a little bit different, you will shot much more and hit less. You have to run some meters go into cover, shoot, change your position and shot again. You have not much time to aim everything need to be done fast, the enemy is coming closer and closer. In a combat you don't have time to control your breath, you just shot shot and shot (when you are a riflemen). When you are a sniper you need to be sure that you will hit with the first shot. A good sniper have to change his position a lot of times. In general he fight his own fight. He will never rush forward with the attacking infantry. He will search for a good place and look out for enemy watchmen in trenches. Officers and of course other sniper.
Weapon handling in video games is very easy. It is not very difficult in real life, too. But in video games you can simulate everything. In reality we wouldn't hit that much.
However for harder weapon handling i don't mean crazy recoil/sway, but something pretty well done and tested (like this, as example)
https://www.youtube.com/watch?v=lLjOLQdOF3Q
I m sorry i have expressed my idea very shortly and with a not so good english