Decoys and mirrors.

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Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
0
I want to see it where a sniper/marksman can use a stick with either a helmet, hat, or glove on it and stick it out over cover, and use a mirror to see where the shot came from.

Yes, it would be a bit cumbersome, but thats why its not for close range smg spray fests, its for the marksman.
 

kainhall

FNG / Fresh Meat
Jun 30, 2010
225
174
0
while that would be cool, and add some uniquness....

to mutch, to late in dev (hopefully...)

to many buttons



its a cool idea, but the max range anyone has ever sniped me at, or i sniped them was like 500 yards. at that range you should know where the sniper generaly is.

and, its not like the movies where its only a helmet with 2 holes that they line up and look threw!

first off....the helmit sould snip, throwing off the aim threw the holes.

2nd....if i saw you looking threw the holes, and i was the sniper, i would snoot thre that helmet into your head.....

3rd... even if you had someone spotting the muzzel flash of the sniper rifle, it would basicly be the same thing as playing "pop goes the wheesle" with live humans. More then a few times i have had a friend run past a window to get the twitchy sniper to fire a shot...so i can spot him...and shoot him. your going past the window so fast he cant hit you at range.

the bullet takes to long to get there...unless he could see threw walls! (HAX!!!!!)


in ww1 they did have periscopes on a fake head, but taht was static trenches, not a constinly shifting front of stalingrad!
 
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Otto Fuhrmann

FNG / Fresh Meat
Feb 13, 2010
229
163
0
Rep. of Ireland
I do not think this would be needed. The fighting will be to close range and will be over to quick. Most snipers would use these tricks when they are trying to evade or eliminate another marksman. This could last hours while they wait for each other to make the wrong move and expose himself.
 
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<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
471
155
0
Running into a mushroom cloud
If this were a sniper sim kinda game, sure. But RO is a little too fast paced for features like this. There's going to be 64 players running around the map. Marksmen aren't going to take the time to set up a decoy just to kill one enemy. By the time the decoy is set up, there will be enemies knocking at your door, either to shoot you in the back or nade the crap out of your spot as soon as they see the decoy.
 
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slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
Maybe have a button that can "Grab" world objects or karma objects. Might not have much use but would allow interesting tactics for those who like thinking creatively. Maybe if your helmet fell off you could pick it up and do the "sniper bait".

Or maybe you could stack some bricks on a window to block the view or offer limited protection.

Or maybe you could even throw something to make a dust cloud where the object lands that could trigger the peripheral vision system to offer a distraction.

Just a thought.
 

<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
471
155
0
Running into a mushroom cloud
This suggestion is familiar... Didn't someone post another thread about decoys and mirrors, I remember someone commenting with a pic of AA3 with a sniper with his helmet on a stick.
Yes, this is an incredibly popular suggestion. There are probably at least 4 or 5 other threads just like this one, asking for mirrors, decoys, periscopes, or anything to that effect. And everytime I see these threads, I want to erase "Saving Private Ryan" and "Enemy at the Gates" from the pages of film history...

But I was too lazy to find one of those theads, paste the link here, and say the magic words, "Use the search tool".:p
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,639
273
0
Australia
I really don"t see this working in a game, even on a big map.
I also don"t see it giving the user much advantage.
 

Taisenki

FNG / Fresh Meat
Sep 7, 2010
137
77
0
to many buttons


I don't know if you've noticed recently but there are many buttons on a keyboard. Most of them tend to do nothing.

So long as 26 buttons arn't required to move. I think having J or K or L to use a mirror is acceptable. There is never going to be a moment where this has to be done urgently within a second. Features like this, when stacked on top of each other, add to the immersion and awe factor.

Just stating that in general for any game! It is too late for them to add stuff though yar =)