Server will be change to new and improved Classic.
Read Yoshiro`s post in Beta forums and leave your feedback
[url]http://forums.tripwireinteractive.com/showthread.php?t=92765[/URL]
And when are they going to that? Like Blizzard's 'soon', I suppose?
Server will be change to new and improved Classic.
Read Yoshiro`s post in Beta forums and leave your feedback
[url]http://forums.tripwireinteractive.com/showthread.php?t=92765[/URL]
I didn't quite get what you're saying, but I am against spawn on SL. So I was talking about a <different> kind of bonus.
So I was talking about a <different> kind of bonus. For example: respawn time. (don't make it shorter but make it longer if not dying with close to your SL). Or how about: the amount of nades you spawn with is less when not dying close to your SL. Just some examples...
proud God, are you talking about a link betwen respawn and initial ammo supply ?
With the way the feature works at the moment, I understand completely where you're coming from.
Its a feature that needs some serious tweaking for the benefit of realism players and classic players alike, the ones who would like to see an improved version of it anyway. i.e Fixed spawn points with cooldowns.
edit: In fact, the whole squad system needs to be reworked. Cocaine really hit the nail on the head with that one.
I think a lot of people on these forums are making a conscious effort to improve RO2, regardless of the modes we're all playing at the moment.
-Squad members will only spawn together on the placed FOBs, and their spawn queues are tied to each other
Won't that create situation were dying is good, because that allows your squad mates to spawn?
Well exactly. A good squad just looks different to what we have now. That starts with the role selection screen which should be the squad selection screen first. And yes I would just like to improve the game. I am not here to insult people.
But how to improve spawn on SL to prevent these silly moments? Cooldowns will reduce them but not solve the issue. I also think that in order to prevent spawn spamming there should be a limit on the spawns on SL for example or only being able to spawn on SL when he is in cover. Maybe extend the spawntime if you die too often within a given time. Maybe in combination with spawn points set by the SL. It is tricky though.
equipment allocation would be decided by the commander. For example a squad leader that wants to equip his squad as an LMG squad would have to request it, if the commander agrees then his squad is allocated X number of LMGs. Specialized weapons like LMGs, semi autos, SMGs, assault rifles, sniper rifles are limited in quantity, so the only way to use these weapons (other than picking them off dead people) is to join the appropriate squad.
- Squad leaders will place FOBs on the map. The restrictions on where they can be placed needs to be tweaked
I think TWI should take a page from BF2's book. If I remember correctly, you choose your class and then you're forced into choosing which squad you are in, if you aren't a squad leader of course. Squads will have a limited amount of slots but no limits on what classes can join. You can have an entire squad of LMGs for instance. Well not an entire squad, but you know what I mean.
That's almost exactly what I suggested here: [url]http://forums.tripwireinteractive.com/showpost.php?p=1231198&postcount=2[/URL]
My other post: [url]http://forums.tripwireinteractive.com/showpost.php?p=1231209&postcount=4[/URL]
BF2 used a system exactly like this. And even though the game wasn't anywhere near as hardcore teamwork orientated as PR you could still operate at a squad level and have a rewarding time doing so.
It still doesn't really solve the issue with people appearing out of nowhere. I'm sure you've seen it happen, it looks ridiculous. You're looking at something, and literally out of nowhere an enemy appears in your view, like a hallucination. A hallucination that can kill you, but can't be killed.
Hmm, well, for example:
If you die closer than 'x' metres to your SL:
- Respawn time normal (in the wave, on the normal static spawn points)
- spawn with normal amount of nades
If not:
- You do not join the current spawn wave, you always spawn at max. respawn time (on the normal static spawn points)
- spawn with 1 less nade
Just an example but I think the above with really boost squad play, an no <magic> (like current spawn on SL) is needed![]()
Hmm, well, for example:
If you die closer than 'x' metres to your SL:
- Respawn time normal (in the wave, on the normal static spawn points)
- spawn with normal amount of nades
If not:
- You do not join the current spawn wave, you always spawn at max. respawn time (on the normal static spawn points)
- spawn with 1 less nade
Just an example but I think the above with really boost squad play, an no <magic> (like current spawn on SL) is needed![]()
I noticed you never left any comments in the "classic" thread linked in your last post. mind if I ask why?And when are they going to that? Like Blizzard's 'soon', I suppose?
That's too extreme in my honest opinion.
I think that might be a little too draconian.