Current Map White List

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BlazinAces

FNG / Fresh Meat
Dec 16, 2009
126
0
0
Where is KF-[LT]MilitaryStronghold-V4-Final.rom

I love how we have this map whitelist with links missing all over the place, its pointless posting maps that are on the list without giving links to download them.

Yeah its on the list, not much point seeing as i can't play it though :rolleyes:

And i'm aware of this:

[url]http://pliki.red.orchestra.pl/maps/killingfloor/download/[/URL]

They're missing on there as well :mad:
 

Kraxton

FNG / Fresh Meat
Sep 14, 2009
6
0
0
KF-Doom2Map02Wave.rom does not work, you are not able to select perks, and once you make it to the trader you cant buy anything. If this map is Whitelisted it is a HUGE mistake as nothing works on it.
 

Xienen

Tripwire Alumni and Break Blocks Owner
Mar 26, 2007
1,678
431
0
www.greatergoodgames.org
The White List has been updated, here are the changes:

Added:
KF-Arcade-Hardcore-FIN.rom
KF-Arcade-Skatepark-FIN.rom
KF-Doom2-Final-WhiteFIX.rom
KF-Final-Runover_Beta.rom
KF-HELL.rom
KF-Horzine-Warehouse.rom
kf-lostboys.rom
KF-MountainPassDay.rom
KF-MountainPassNight.rom
KF-Northsuite.rom
KF-Suburbia_Final.rom

The Doom2 Wave maps have been removed for the time being. They have code embedded in them which will require the game to be updated via Steam before they are fully Whitelisted. We are not yet sure when this update will occur.
 

bugmenot2

FNG / Fresh Meat
Feb 21, 2010
2
0
0
Why are KF-MosEisley and KF-Concert_Hall still whitelisted? They contain some pretty popular and well-known exploits...
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
if the last update to the whitelist was last month, why havent these problem maps been removed? people reported KF-ConcertHall like 4 months ago, yet it's still there.

i request bi-weekly list updates to start weeding out bad maps one by one.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
i know it probably won't but it never hurts to ask. and yes mamoo, that exploit should be suffient enough to remove not only the map Defence from the whitelist but also the specimen-only mutators. for those who said "nobody loads up poundamonium on defence to exploit the leveling system, they just play for fun" well there you have it. you're wrong. ;)
 

Xienen

Tripwire Alumni and Break Blocks Owner
Mar 26, 2007
1,678
431
0
www.greatergoodgames.org
KF-defence-b1, KF-defence-b2, and KF-420-GanjaFarm have been removed from the White List.

If there are more maps that need an obvious exploit checked, please PM me with the name of the map file, a description of the exploit, and a screenshot of the exploit(if possible).
 

kingshinobi

FNG / Fresh Meat
Jul 9, 2009
271
21
0
germany
www.kshino.2page.de
Shino

Shino

hm let me ask: Why would you take ganja farm from the whitelist ? Westlondon got the exact same place in, at the Fence also with a backdoor to weld. I dont get it. Defence might be diffrent cause the doors already weld when you start plus long ways. But also at ganja the husk and screamer can get you from outside.
 

Xienen

Tripwire Alumni and Break Blocks Owner
Mar 26, 2007
1,678
431
0
www.greatergoodgames.org
The problem is that the Zeds can't walk through the fence, while players can. Which, as far as I know, makes it different than anything on West London.
 

kingshinobi

FNG / Fresh Meat
Jul 9, 2009
271
21
0
germany
www.kshino.2page.de
Shino

Shino

Ah ok. I fix it then. Its not that i wouldnt fix bugs at maps i only thought you might get angry if i release a map as final and fix bugs after that. For some maps bugs came up like 3-4 month after the final release. I guess no mapper can
garentee that 100%, that there wont pop up some1 who still finds camping spots, glitches or bugs even if you beta tested the map a long time b4. Well for ganja farm avp is also working on a new version that got some new ideas, design and fixes in it. I will rework some maps then and name them -FIX. :cool:
 

omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
indeed, i've seen maps on some games go up to version 50 or version 86

and i'm sure the guy who released each of those new versions considered each one to be the perfected and final version. best to just stick with something that doesn't imply "no more versions after this".

edit: also kingshinobi, it is difficult for specimens to reach you if you camp under the stairways on ganja. especially when using the poundamonium mutator. i hope you'll make a new version with this fixed. I enjoy that map but I can't ignore an exploit.
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
any of the maps with stair issues, could just replace them with a solid set of stairs that players could never get underneath. or stack up some boxes behind them......should be easy fixes if the mapper is still reachable and willing to fix.
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
30
East Sussex, England
If there are more maps that need an obvious exploit checked, please PM me with the name of the map file, a description of the exploit, and a screenshot of the exploit(if possible).

I believe I sent you a PM regarding an exploit on KF-Bunker_B1, where ZEDs get stuck before you enter the bunker, this is a particular problem because the full monty spawns on wave 1. I have sent the same message to the author of the map and recieved no reply in return. I think this map needs to be removed from the whitelist.
 

Kraxton

FNG / Fresh Meat
Sep 14, 2009
6
0
0
lostboys

lostboys

Anyone else notice that the weapon damage on this map is a fraction of any other map? We have played it a few times and it take 3-4 times as many bullets to kill the zeds than any other map. We have had a few ppl on our server mention it to us also so wanted to post about and see if anyone had the same thing.
 

waccracker

FNG / Fresh Meat
Jan 2, 2010
94
3
0
Anyone else notice that the weapon damage on this map is a fraction of any other map? We have played it a few times and it take 3-4 times as many bullets to kill the zeds than any other map. We have had a few ppl on our server mention it to us also so wanted to post about and see if anyone had the same thing.

This isn't really the thread for this.
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
30
East Sussex, England
All the KF-Walkways maps have serious pathing problems, specimens won't ascend a level unless players are on the ramp, so you can just sit at the top and pick off specimens on the lower levels, also the abundance of weapons, ammo and money make the map way too easy.
 
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