I see alot of good comments here that I am sure Tripwire will take to heart.
So please keep the lists coming.
In that case i Think it might be a good idea to steer this conversation in a different direction for a bit. Many people all post on what they want added to the game, but its very common for things people want removed to stay around mostly because they suggest new ideas, instead of refining what already exists. (no this is not a bash fest)
-- Limited run distance: The jog option should be a button you can hold down till the bleeding cows come home, perhaps a double tap of this would result in an all out run, which could still be maintained for a long time (I mean three minutes minimum) but would result in increased weapon sway for a time after. (Also using the full out run should decrease your mouse sensitivity as in BIA, that way you cant turn on a dime while running)
--Points oriented system: I described this somewhere else, but no matter how a point system is achieved, points results in point prostitution, the objective should be to WIN, minus all side objectives like point padding...
--Disapearing Meshes: This one is more anesthetics, but it would be very nice if destroyed tanks would turn into lower poly hulks, perhaps corpses could also stay (server side option, possibly somewhat user controlled). Its anesthetics, and somewhat an aspect of reality...
--Linear maps/F!@# repetitive: Has anayone else noticed how many of the stock maps look like they were all designed with the predisposed knowledge that team a will spawn here, team B over here, and they will attack this point. Then defenses are put in place in the form of trucks and other stuff to defend that point.
This could be fixed by either randomising the maps, either by making a puzzle system with chunks that fit together in different orders, or by more depth. Or by making one pristine map, and running a damage simulation which simulates some bombing/artillery/random crap damage before dropping the players into the map (really not indepth simulation here, just a few random craters, building x is rubble, and building y,z have holes in them, and are on fire).
(this one really applies to stock maps, many of them just felt too deliberate as opposed to customs like berenzinia, as a second side note, this also deals with on time nade spam, which results from people knowing the map)
Edit: one more thing, im not sure what, but please do something about the cap points, seeing as being around a cleared cap point is the same as being inside.
(hrmm perhaps the defenders cap points would always slowly slide towards the enemy team, forcing the defending team to always be around or inside it, while if the defending team could clear them out and stop them from getting it they would cap it without being inside..., just a thought)