Well, the guys from TWI have stated that support for RO will continue until the end of 2007. That will mean that the next patch will be the final one, or maybe the previous patch was already the last. They also said that they are working on a new game using UE3.
What I want you to do is to make a list, not too long, with constructive criticism for TWI. This in order to help make their next game become even better. So no flaming the devs! Write a list of things you think TWI did a very good job at, and things you think could use some improvement. Try to keep it balanced.
I'll start.
The good stuff

What I want you to do is to make a list, not too long, with constructive criticism for TWI. This in order to help make their next game become even better. So no flaming the devs! Write a list of things you think TWI did a very good job at, and things you think could use some improvement. Try to keep it balanced.
I'll start.
The good stuff
- The technical support. If you had a problem, Yoshi was always there to help you out.
- TWI put out patches for RO regularly. Bugfixes, new content, etc.
- The realism (although other games have caught up in this department, see below).
- The fluent movement. You can dive, lean, run, dodge grenades all in a matter of a few seconds. Most other multiplayer games feel robotic compared to RO.
- The gritty Eastern Front atmosphere.
- Tactical play is rewarded, not just twitchy skill. A relatively new player can outsmart a veteran if he uses tactics.
- The sounds (most of them).
- 50 player servers (yeah I know some of you don't like them, but many do).
- Some of the things that the community has been asking for a long time now, still have not yet been included / improved. 3D voices, MG42 recoil, mantling / climbing, etc. These are all highly desired features.
- The level design, while great (both visually and gameplay-wise), could be much better. Some of the custom mappers have drastically risen the bar in this area. I think many of the current stock maps encourage nade spamming and lots of hipshooting, but take for example Kriegstadt and Berezina. Both huge maps, that offer much more room for tactics and teamwork than usual. They're also 1:1 scale, while still providing plenty of action for both riflemen and SMGs.
- The game doesn't really encourage teamwork. Sure, there's the voip option, and it works great. But that's about it. The commander is just another SMG gunner with extra cap speed... imo he should be able to assign orders, kinda like in BiA (go there, suppress that area etc).
- While I'm fine with the speed of RO's gameplay, it doesn't really encourage real-life squad tactics. Moving together in a squad will get you naded, and suppressive fire could work a bit better. Map design has a lot to do with this. Bigger maps usually means more tactics (see 2).