I am actually really sad that the cover system has been implemented, is it just me???
I think that having a button to press to get into cover just makes the game no fun, the game designer will place cover in the spots where they want a firefight to happen so we will not end up with open areas and there will be less control over the character. I like having my choices about how i take cover, and cover interfaces are always clunky and hard to use. In the end every time an interactive cover system is implemented firefights end up being people hiding and then glimpsing around the corner every now and then to take a pot shot... focusing people into the default cover system.
*sigh* sorry for my rambling , the game looks great in almost every other aspect.
I think that having a button to press to get into cover just makes the game no fun, the game designer will place cover in the spots where they want a firefight to happen so we will not end up with open areas and there will be less control over the character. I like having my choices about how i take cover, and cover interfaces are always clunky and hard to use. In the end every time an interactive cover system is implemented firefights end up being people hiding and then glimpsing around the corner every now and then to take a pot shot... focusing people into the default cover system.
*sigh* sorry for my rambling , the game looks great in almost every other aspect.