so basically i was in a hard server on farm and my whole team had died i had killed pretty much a whole wave on my own and right at the end with only like 26 or 27 left with enough bullets to go around my game literally had too much win the game died and gave me this Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 2047MB RAM
Video: SAPPHIRE RADEON 9600 ATLANTIS (6925)
General protection fault!
History: RenderLevel <- KF-Farm.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
my clutch record on hard is level 6-10 by myself while my whole team died all those times and killed patty haha oh and right before the game died i ducked over a crawler jumping at me and it missed which was pretty badass
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 2047MB RAM
Video: SAPPHIRE RADEON 9600 ATLANTIS (6925)
General protection fault!
History: RenderLevel <- KF-Farm.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
my clutch record on hard is level 6-10 by myself while my whole team died all those times and killed patty haha oh and right before the game died i ducked over a crawler jumping at me and it missed which was pretty badass
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