Red orchestra has never done a very good job on bullets wizzing by. So far the best job was done on RO2 but its still fake hollywood "ZOOP WHIZ" noises that in reality only happen when a bullet richochets and goes subsonic.
In reality when a bullet comes by its a friggen scary loud experience. Like a firecracker going off over your head. This where the concept of "trial by fire" comes from. Because many soldiers completely freeze up the first time they are in combat because they do not expect being shot at to be so scary.
I hope the sound designers implement this instead of some silly "you slow down or your gun becomes wobbly" mechanic.
Here are some low quality examples of what it sounds like
https://www.youtube.com/watch?v=O03g9WheYpc
keep in mind that youtube videos cannot capture the sound properly because of the range of sound it produces overpowers the microphone. Send the audio engineers to a range pit to experience it.
if this is properly implemented in game it should be overpowering and be louder than other sounds in the evironment by a large margin
In reality when a bullet comes by its a friggen scary loud experience. Like a firecracker going off over your head. This where the concept of "trial by fire" comes from. Because many soldiers completely freeze up the first time they are in combat because they do not expect being shot at to be so scary.
I hope the sound designers implement this instead of some silly "you slow down or your gun becomes wobbly" mechanic.
Here are some low quality examples of what it sounds like
https://www.youtube.com/watch?v=O03g9WheYpc
keep in mind that youtube videos cannot capture the sound properly because of the range of sound it produces overpowers the microphone. Send the audio engineers to a range pit to experience it.
if this is properly implemented in game it should be overpowering and be louder than other sounds in the evironment by a large margin
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