Will TWI ever do a modern gameplay setting? You guys could easily crush every competitor on PC. Even though COD4 was a pretty arcadish game I miss the theme it had, and I think TWI could do a better job bigtime. I just love the idea of pot shotting ak 47's down alleyways in Baghdad with that realistic pace RO always delivers.
"Crush every competitor on PC"? The PC FPS market isn't very large compared to the console FPS market, and is currently dominated either by Valve titles (those being
Team Fortress 2 and
Counter-Strike: Global Offensive) or free-to-play/pay-to-win titles. Realistic FPS games aren't anywhere near as popular as they need to be to let your hypothetical title "crush" the rest of the competition, sadly, so if your name isn't Valve, developers are pretty much forced to fight for scraps of the audience to stay alive and in business.
I personally think we oughta leave that to these guys.
http://www.indiedb.com/games/project-reality-2
Besides, shouldn't we be focusing on Red Orchestra 2 and improving that game?
Not everyone loves
Project Reality and given the size of the maps and lack of a time limit, matches often take a very long time. The RO series is, for better or worse, more action-packed most of the time. And yes, many users here on this forum are still miffed that TWI still hasn't released the promised additional vehicles for
HoS.
HECK NO, no modern setting. I've had enough of all the full auto weapons and now a game with FULL of full auto weapons? heck no. With TWI suppression system, which basically if you are being shot at with a full auto weapon, you won't hit that person. As simple as that. It will basically be whoever shoots and spams bullets at them first, gets the kill.
Real life firefights also work on the principle "find, fix (suppress), flank, and finish," so yes, suppressive fire plays a big role in reality as well. But it's not like you don't experience "full-auto madness" in
HoS either. It's not difficult for either side in that game to get a bunch of GPMGs or SMGs to cover an area, and both can pour on the rounds fairly well (the latter will work given both the relatively short draw distance and thus engagement ranges in this game, unlike real life). Players already know how to adapt to those situations in this game given experience.
they will probably try and crack the chinese market through steam box now that consoles are allowed to be sold there.
A Korean War RO game featuring the Chinese forces would be a great way to entice them to try the game out. In reality, there's still a lot of nationalist animousity between China and Korea or America, so giving them a virtual outlet to vent that kind of sentiment could bring more customers into the fold.
I'm not an expert, but I guess Korea could work and be a breath of fresh air. People like to mention that blank era is done to death, but I think we're doomed to that considering we barely have 100 years of repeating rifles/machine guns under our belt.
Korea for three reasons:
- WWII weaponry with a few new bonus items like the SKS, M-14, M20 Super Bazooka, etc.
- Never been done but TWI could make it work.
- Tons and tons of great game-potential battles between many UN/Communist Bloc nations.
(had a massive supporting post full of pics and battle names/desciptions and such - took almost an hour to research and craft... but lost it all to automatic log-out without notification)
Wow, I hope you do eventually find the time to rewrite that material and post it up to the forum eventually (save it to a word-processing program so you don't lose it if you are automatically logged out). Frankly, you should have done so for the
Korean War thread I started a while back. The title I proposed for such an RO installment was "
Red Orchestra 3: Bloody 38th."
And then getting back up and shooting you in the face while laughing because he has modern age body armour.
Realistic modern body armour hasn't been implemented to my knowledge in PC FPSes yet. Real body armour rated for rifle rounds can withstand quite a few hits before failing, which means that if you need to stop someone in body armour without AP rounds you have to aim for unprotected or less-protected areas. Body armour even in realistic FPS games just makes your character slightly more resistant to bullets than without body armour, sadly.