For me i'm not too bothered about how realistic things are, but I find realism makes for some awesome gameplay generally. It seems to deter the type of players I would rather not play with (elite speakers, cheaters, people that will do anything to win, people that play team games like they're single player etc). People don't run around jumping and spraying and get kills eventhough they have 0 aim ability but because they spam shots in the general location of the enemy. People tend to have to make use of iron sights which slows the game down and makes people play more tactically. People have to make careful, limited shots (reduced spamming) because of recoil and increased gun damage. People use cover. Theres probably more I could add, but overall I think it attracts the sort of people I want to play against/with online.
I love my arcade games to be balanced arcadey games where people jump around pulling off amazing shots and gettings kills by being skillful, NOT games that try to make things appear realistic by reducing accuracy to stupid levels (DOD:source, were skill is non existant because of the cone of fire) or let everyone spawn with amazing weapons that require 0 skill to use well (spam guns like in COD2 - guiwer, stg etc that have 0 recoil and superb accuracy and damage). I just want to play games that haven't been desinged for kids that just want to jump around spraying while getting autohealed after getting shot by a KAR98 (STG/Guiwer are like rapid fire rail guns in that game while a KAR98 that you actually have to take careful aim with doesn't always kill in 1 shot), or feel they are good at the game because they got a kill eventhough it was probably pure randomness (crazy cone of fire like in DOD).
I'm just trying to say, I don't think everyone's after realism just for the sake of it here, some of us just want to play games with decent gameplay and find realism gives us this. I'm more of a "balanced realism" type of player - I like weapons to be effective when used skillfully, realism tends to do this - guns tend to be accurate depending on their ROF/recoil. Thats how guns should be in games like this - if its not particularly realistic well I don't really care - it just makes great gameplay
I love my arcade games to be balanced arcadey games where people jump around pulling off amazing shots and gettings kills by being skillful, NOT games that try to make things appear realistic by reducing accuracy to stupid levels (DOD:source, were skill is non existant because of the cone of fire) or let everyone spawn with amazing weapons that require 0 skill to use well (spam guns like in COD2 - guiwer, stg etc that have 0 recoil and superb accuracy and damage). I just want to play games that haven't been desinged for kids that just want to jump around spraying while getting autohealed after getting shot by a KAR98 (STG/Guiwer are like rapid fire rail guns in that game while a KAR98 that you actually have to take careful aim with doesn't always kill in 1 shot), or feel they are good at the game because they got a kill eventhough it was probably pure randomness (crazy cone of fire like in DOD).
I'm just trying to say, I don't think everyone's after realism just for the sake of it here, some of us just want to play games with decent gameplay and find realism gives us this. I'm more of a "balanced realism" type of player - I like weapons to be effective when used skillfully, realism tends to do this - guns tend to be accurate depending on their ROF/recoil. Thats how guns should be in games like this - if its not particularly realistic well I don't really care - it just makes great gameplay
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