I think he got addicted to the gameXienen said:
No, thx. Not realistic enough.
I have heard head spins are unlocks. No ****ing way.
Well, that's a first. Hundreds of players and never a problem. Makes sense that the box wouldn't animate, though, as it's driven by the music.Technical difficulties, no audio, and the block that should shrink in size doesen't animate.
I'm guessing it requires something i don't have installed..
I'm definately fighting the controls a bit (the headcold i've got doesen't help, my head feels like it's stuffed with cotton, and it's hard to concentrate), so i'm not going to give you a final verdict till i've gotten propperly into the groove of it, that woulden't be fair, and i do want to give this game a fair shake.So, now that you can actually play, Grobut, what do ya think? Challenging? Addictive? or Perhaps Lame?
The game's about to get simpler in this next release, so I'll see if that's still necessary after that. Thanks for the suggestion.Definately set up a rules page in the main menu. It's good to have a tutorial like you have that introduces the player to gameplay elements one by one, but since new players lack an overall idea of how it all meshes togeather, it all happens a bit fast and concepts are easilly forgotten when learning a new one, because they didn't fully understand why it was important in the grand scheme of things.
Especially when it's an opinionated old git like meThanks for playing and giving some feedback Grobut. If someone that's not a fan of rhythm games can still find some joy in this game, that's pretty exciting =)
Some streamlining is definately in order, but don't go to far in the opposite direction either, i think the main selling point of BB is going to be it's depth, in a genre that seems to be saturated with "puss button to a beat" games, i'd definately market it on "there's more to this than pushing a button to a beat"The game's about to get simpler in this next release, so I'll see if that's still necessary after that. Thanks for the suggestion.
One step ahead of ya. We've got the clearable clusters flashing to the beat now =)Counting blocks is perhabs not the most fun one can have, so it might be a good idea to add a counter on the block clusters so you can quickly see how many you have grouped with a single glance, or have them flash to the beat when you've got enough to clear them and get a move.
Dance moves have become an automatically executing system. Selectable Dance Moves was being referred to an unnecessary complexity and we agree. So this issue has resolved itself.It'd also be good to add the number of blocks needed to exicute on the ingame move-icons, like just having "10" written under the icon if you need 10 blocks to exicute it.
Ah, true. I'll see what we can do to make that more clear. Should be as simple as adding a little text in the rotation part of the tutorial "this doesn't have to be done to the beat".One thing that does need some clarity is, when you turn the block wheel with A and D, should that be done to the beat? Or is that not important and you can just change it as fast as you want? I'm not really sure, and the tutorial guy doesen't make it clear.